BSG (President)
More cards it is. I play StP 2.
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BSG (President)
More cards it is. I play StP 2.
BSG
Everyone else passes on interrupts. At present, the only player who benefits from the StP is Chief, who may draw two cards. Chief, which colour(s) would you like to draw?
BSG(Support your Chief)
1B1G plz.
BSG
One correction (my error): Chief's SR is an SR-5, not an SR-3.
Chief's cards have been sent. The check begins!
Resistance:
12 YGP(B)
Destiny:
2 cards
Helo:
1 card
Gaeta:
Starbuck:
Baltar:
(COs received)
Chief:
Cally:
Gaeta is up next.
BSG (Gaeta)
I play 2 cards.
12 YGP(B), right?
Right.
BSG
Resistance:
12 YGP(B)
Destiny:
2 cards
Helo:
1 card
Gaeta:
2 cards
Starbuck:
1 card
Baltar:
1 card
Chief:
Cally:
(COs received)
Chief is next.
BSG
Check is good to go.
Resistance:
12 YGP(B)
Destiny:
2 cards
Helo:
1 card
Gaeta:
2 cards
Starbuck:
1 card
Baltar:
1 card
Chief:
2 cards
Cally:
2 cards
Cards played:
Consolidate Power 2
Executive Order 1
Executive Order 1
Launch Scout 1
Guts and Initiative 2
Strategic Planning 3
Repair 2
Scientific Research 3
Scientific Research 4
Broadcast Location 1
Broadcast Location 1
Tally: 19 - 2 = 17. Pass! The crisis has no effect. Well, almost. Cally's Quick Fix removes one of the BL-1s, which raises the tally to 18. Alas, she can't remove both of them, and the check is Reckless. A basestar appears in Sector 1, and a civilian ship in Sector 4. Game on!
That means we can actually do something with the Cylon activation. A heavy raider launches from the basestar. Finally, the jump track advances. That concludes Cally's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.4 - Cally
Locations and Hands
Starbuck: Hangar Deck; 8 cards, 2 trauma
Baltar: Engine Room; 5 cards, 3 trauma
Chief: Airlock; 3 cards, 3 trauma
Cally: Research Lab; 5 cards, 0 trauma
Helo: Hangar Deck; 6 cards, 3 trauma
Gaeta: Pegasus CIC; 4 cards, 2 trauma
NPCs
Command: Aaron Kelly
Sickbay: Dr. Sherman Cottle
President's Office: Priestess Elosha
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian A
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 7
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: 0