BSG (Star-bucking-the-odds)
Well do we want to go for the Skill check of the die roll? I can only help a little with the skill check.
'Our Mrs. Reynolds'
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BSG (Star-bucking-the-odds)
Well do we want to go for the Skill check of the die roll? I can only help a little with the skill check.
BSG(Deprived-in-Chief)
I say die roll. No chance of you going to Sickbay, and we still have the Armoury.
BSG (Hel)
I think die roll too. I could only help a little with a skill check.
BSG (Gaeta)
Yeah, the die roll makes sense. Just don't roll a frickin' 8 again.
BSG (Starbuck)
Die roll it is.
Option 2.
Hey, P-C. If we do meet up at Worldcon, it might be nice to have a game of this that only takes one night to play.
Wouldn't it?? I own the damn game and haven't managed to play my own copy more than once. And that game spanned two nights. The first game we stopped halfway through. Only the first time I played did we actually finish in one night, and even then, one of the players had to leave halfway through, so I have not yet experienced a proper session.
BSG
Everyone passes on SPs.
Die roll: 8. Pass! No Centurion today.
That concludes Starbuck's turn. Baltar's cards are going out. President Baltar, when you're ready, please post your move and action.
BSG
Round 4.1 - Starbuck
Locations and Hands
Starbuck: Sector 5; 9 cards, 2 trauma
Baltar: President's Office; 8 cards, 4 trauma
Chief: Research Lab; 4 cards, 3 trauma
Cally: Armoury; 3 cards, 0 trauma
Helo: Hangar Deck; 8 cards, 3 trauma
Gaeta: Pegasus CIC; 7 cards, 2 trauma
NPCs
Command: Aaron Kelly
Sickbay: Dr. Sherman Cottle
Main Batteries: Kendra Shaw
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Starbuck
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 8
Population: 9
Viper Reserves: 7
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Airlock
BSG (Gaeta)
Oh, right, rolling high is good! Another 8! Well done, Starbuck.
All right, time to jump soon.