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BSG
Uh, before you make that official, let me point out that, unlike, say, Cally, I'm over on Pegasus and would have to discard to get to the Vipers.
It's already official. But since nothing else has happened and I'm pestering Starbuck for her move orders anyway, if she wants to change the target of her XO that's ok.
BSG (Starbuck)
Right. Calmly would be a better option. So I will
XO Cally.
I will also
Launch into sector 4.
BSG
You can only launch into Sector 5 or 6. You can also hear from Cally before deciding whether to XO her, if you wish.
BSG (Cally)
Thanks for the XO but I'm out of repair cards. It's tempting to shoot soemone in the face.
However, I'm going to
move to the Press Room
by
discarding Human Weakness
and
activate the Press room to draw 2 Cards
BSG
First up, administrative note: Starbuck played an XO-2. Cally's cards have been sent.
Meanwhile, Helo's back on Galactica! Isn't that nice? Did you know he gave up his seat for Baltar. He's such a swell guy. Maybe Baltar should return the favour and give up his seat for Helo. Starbuck's crisis card is:
Declare Martial Law
Admiral's Choice
Admiral Agathon, when you're ready, please post your move and action.
BSG (President)
Given that we have more population than morale, I think option 2 is the better choice.
BSG (Helo)
OK since no one else has voiced an opposing opinion I will not seize the Presidency at this time. I
choose Option 2
and discard XO-1 and GI-1.
BSG
Population falls by 1. That concludes Starbuck's turn. Baltar's cards are going out. President Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.1 - Starbuck
Locations and Hands
Starbuck: Sector 5; 8 cards, 2 trauma
Baltar: FTL Control; 8 cards, 3 trauma
Chief: Main Batteries; 5 cards, 3 trauma
Cally: Press Room; 4 cards, 0 trauma
Helo: Hangar Deck; 7 cards, 3 trauma
Gaeta: Engine Room; 6 cards, 2 trauma
NPCs
President's Office: Laura Roslin
Sickbay: Dr. Sherman Cottle
Armoury: Sharon "Boomer" Valerii
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Starbuck
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 8
Population: 9
Viper Reserves: 4
Damaged Vipers: 3
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: Armoury