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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Cally plays a Scientific Research 3.
Everyone else passes on interrupts. The check begins:
Guilty Conscience:
7 YG
Destiny:
2 cards
Chief:
Cally:
Helo:
Gaeta:
(COs received)
Starbuck:
Baltar:
Chief is up first. Everyone else, COs.
BSG (President)
What a fab citzenry I lead! Look at the team work we did there! I help us escape from danger, Gaeta saves the stragglers, and our fearless Admiral (who is sunbathing back on Caprica) got us some extra fuel! Awesome job!! It's only with teamwork will we survive this.
For my delusional ability, I will draw
GREEN
.
BSG
Baltar's Delusional Intuition has been sent.
Guilty Conscience:
7 YG
Destiny:
2 cards
Chief:
1 card
Cally:
Helo:
(COs received)
Gaeta:
(COs received)
Starbuck:
(COs received)
Baltar:
Cally is next.
Shouldn't the check be 7 YG (B)?
BSG
It should.
Guilty Conscience:
7 YG(B)
Destiny:
2 cards
Chief:
1 card
Cally:
1 card
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
Baltar is last to play.
BSG
Here's the full check:
Guilty Conscience:
7 YG(B)
Destiny:
2 cards
Chief:
1 card
Cally:
1 card
Helo:
1 card
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Cards played:
Consolidate Power 1
Consolidate Power 1
Preventative Policy 3
Executive Order 1
Establish Network 0
Repair 2
Launch Scout 2
The EN-0 doubles the value of the Repair-2. Thanks to the Scientific Research, it counts positive:
Tally: 10 - 2 = 8. Pass!
Apparently the crew has no conscience after all.
Finally, the jump track gets moving again. That concludes Baltar's turn. Chief's cards are going out. Chief Tyrol, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.2 - Baltar
Locations and Hands
Starbuck: Hangar Deck; 5 cards, 2 trauma
Baltar: FTL Control; 10 cards, 3 trauma
Chief: Communications; 6 cards, 3 trauma
Cally: Brig; 3 cards, 0 trauma
Helo: Caprica; 8 cards, 3 trauma
Gaeta: Sickbay; 5 cards, 2 trauma
NPCs
President's Office: Laura Roslin
Sickbay: Dr. Sherman Cottle
Brig: Romo Lampkin
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 8
Population: 10
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 1
Galactica Damage: Weapons Control, Engine Room, Main Batteries
BSG (President)
Nice job team! Now we can take a chance to breathe a little. ::Deep inhale:: Ah, the great smell of recycled air. Pwew. Y'all really should change your air filters on this boat. Colonial One smells so much better.
Now that we have clear skies, lets get our co-workers out of the brig and sickbay.
BSG (Gaeta)
The EN-0 doubles the value of the Repair-2. Thanks to the Scientific Research, it counts positive:
Tally: 10 - 2 = 8. Pass! Apparently the crew has no conscience after all.
Geez, we are really just scraping by on these checks! Usually we're overplaying like hell or getting hosed by Destiny.
Chief, I hope you can XO me, or I'm stuck here since Cally will use her turn to get out of the pokey and Helo will be busy yelling at everyone for leaving him behind.
BSG (President)
Geez, we are really just scraping by on these checks! Usually we're overplaying like hell or getting hosed by Destiny.
And here I was thinking it was good communication, and not wasting our limited resources. I think it's great! We are in rather good card shape for where we are. Typically at this point, we are lucky to have 1 or 2 cards each.