A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
That's everyone, then:
Chief:
1 Green, 1 Blue
Cally:
1 Green, 1 Blue
Helo:
1 Green, 1 Purple
Gaeta:
1 Green, 1 Purple
Starbuck:
1 Green, 1 Red
Ten new cards for a 1-point interrupt. Not a bad haul. Cards are going out. We can now start the check:
Missing G4 Explosives:
7 GP
Destiny:
2 cards
Chief:
Cally:
Helo:
Gaeta:
Starbuck:
Baltar:
Chief plays first.
BSG
Missing G4 Explosives:
7 GP
Destiny:
2 cards
Chief:
1 card
Cally:
2 cards
Helo:
Gaeta:
(max 3 cards)
Starbuck:
Baltar:
(COs received)
Helo is next.
BSG (Helo)
I
play 0 cards
not a great draw but I got your back, guys.
BSG
Destiny:
2 cards
Chief:
1 card
Cally:
2 cards
Helo:
0 cards
Gaeta:
1 card
Starbuck:
Baltar:
(COs received)
Starbuck is next.
BSG
Here's everyone's play:
Missing G4 Explosives:
7 GP
Destiny:
2 cards
Chief:
1 card
Cally:
2 cards
Helo:
0 cards
Gaeta:
1 card
Starbuck:
0 cards
Baltar:
1 card
Cards played:
Iron Will 0
Executive Order 1
Executive Order 1
Declare Emergency 3
Launch Scout 2
Launch Scout 2
Special Destiny 2
Tally: 9 - 2 = 7. Exact pass!
Crisis is averted as the missing explosives are found in the possession of Ellen Tigh, who explains that "they matched my shoes today."
However, that's not the end of the story. This check was Reckless thanks to the Support the People played by Cally; therefore, the Special Destiny 2 triggers and everyone draws one Treachery card. Cards are going out now. (At least it wasn't a By Your Command, which thanks to Constant Barrage would activate raiders and launch four more raiders. Then the crisis cards raider activation would activate all those raiders, and add yet another four raiders.)
BSG
Right, let's continue. (Oh, and I will note that Cally's StP interrupt has now brought the crew a total of sixteen new cards.) The raider activationsees the existing raiders advance towards Starbuck and the civvies; Constant Barrage means that it also adds four new raiders to the board.
That concludes Baltar's turn. Chief's cards are going out. Chief Tyurol, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Baltar
Locations and Hands
Starbuck: Sector 4; 5 cards, 2 trauma
Baltar: President's Office; 7 cards, 3 trauma
Chief: Hangar Deck; 5 cards, 3 trauma
Cally: Hangar Deck; 3 cards, 3 trauma
Helo: Caprica; 6 cards, 3 trauma
Gaeta: FTL Control; 5 cards, 3 trauma
Allies
Weapons Control: Brendan "Hot Dog" Costanza
Research Lab: Brother Cavil
Brig: Romo Lampkin
Main Board Sectors
Sector 1: 1 Basestar, 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 5 Raiders
Sector 4: 1 Raider, Civilians A B, Starbuck
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilian C
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 10
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Gaeta)
Since we're not using Cylon Fleet, there's no more escorting, right? Those civvies are just sitting ducks? This could get bad very quickly.
I think a visit to Hot Dog is in order. If he's feeling nice. Either way, we've got to shoot at basestars, and he might help us get rid of some Raiders, which would be good.
BSG
Since we're not using Cylon Fleet, there's no more escorting, right? Those civvies are just sitting ducks? This could get bad very quickly.
There's no escorting, but you can still use Communications.