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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (President)
It's not super crucial at this time, but if you have an xo, I'd love a jump start getting to Air Force One, so I can start working the Quorum. Sitting here in Research Lab is useless. However, getting you to the civvies side, and/or moving a RSV as well with the civvies, would be nice.
BSG (Starbuck)
I use my bonus action to
MOVE to Sector 4.
BSG
Starbuck ends her Movement Phase still on the Hangar Deck, and encounters Kat! Kat has a question for her:
"Hey Starbuck, are you holdin'?... Did William Holden come to the party last night? You got Holden Caulfield in there?"
Yes, Kat suffers from a
Stim Addiction
(Antagonistic).
Starbuck discards three cards; I have orders to discard:
Executive Order 2
Launch Scout 1
Protect the Fleet 0
Kat wanders off, apparently satisfied; meanwhile, Baltar has company.
Brother Cavil
appears in the Research Lab. Starbuck, what kind of mood is he in? Let me know which trauma token you place on him.
Starbuck then
activates the Hangar Deck
to launch into Sector 5.
Starbuck, you get a bonus action after launching. When you're ready, please post your orders.
BSG
Behind the times, I am. Starbuck moves to
Sector 4.
Well, that's clear provocation right there. How will the Cylons react? You don't have the Cylon Fleet module in this game, which means that we instead get to share the joy of Cylon attack cards! Like this one:
Dogfight
Cylon Attack
First, raiders activate; they move to Sector 2. Then we add the new ships. That concludes Starbuck's turn. Baltar's cards are going out. President Baltar, when you're ready, please post your move and action.
BSG (President)
Holy Frak. Well, I suppose, the good news is, we get that card out of the waay really early on. Bad news, that Stem sucker just plucked some cards from our Ace pilot.
BSG
End-of-turn summary:
Round 1.1 - Starbuck
Locations and Hands
Starbuck: Sector 4; 2 cards, 2 trauma
Baltar: Research Lab; 3 cards, 3 trauma
Chief: Hangar Deck; 3 cards, 3 trauma
Cally: Hangar Deck; 3 cards, 3 trauma
Helo: Caprica; 3 cards, 3 trauma
Gaeta: FTL Control; 3 cards, 3 trauma
Allies
Weapons Control: Brendan "Hot Dog" Costanza
Research Lab: Brother Cavil
Brig: Romo Lampkin
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: 3 Raiders
Sector 3: 1 Basestar, 2 Raiders
Sector 4: 2 Raiders, Civilians A B, Starbuck
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilian C
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 10
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Starbuck)
That could have gone better.
BSG (President Dr.)
OK, folks, I'm a little nervous about this guy who just appeared in my lab. I mean, what the hell? I know this room does me no good. I'm thinking of heading to the Presidents Ship, and starting to work the quorum. Anyone have any better ideas for a politician?
BSG (Helo)
I'm not there but I had this crazy dream that a President is most useful where they can work the Quorum.
BSG (Gaeta)
Well, shiiiiiiit. That would have been a good card to bury, but I know how hard it is to use that on the first turn. We're about to get hosed.