BSG
Quick wrap-up. Congratulations Cylons, commiserations humans. that was the tightest and hardest-fought game we've had in a long while. Team Human was just two turns away from victory. (Thus: Apollo XOs Cally - he would've drawn an XO - who ditches her Personal Goal. As he's in the Brig, no crisis card to cause further damage. Then on Cally's turn, she hits FTL Control for all it's worth.) And this despite the following headwinds:
- There were two Cylons from the very start of the game.
- It took the first three jumps just to reach 3 Distance.
- Two humans wound up in the Brig.
- Each human player started in Sickbay at least once during the game.
- By game end, all twenty raiders had appeared on the board.
Finally, of course, humans spend pretty much any Galactica game dying slowly (or not so slowly). The question is whether they reach Kobol before it happens. This game clocked in at 55 turns. That's a long time to try to stay alive.
I think part of the reason the humans kept going for so long is that - the twenty raider comment notwithstanding - you did much better at keeping the Cylon fleet under control this game. It only got out of hand when the game was about two thirds of the way through, and even then, you managed your jump timing to minimise problems.
Nonetheless, the Cylons got over the line in the end, and Chiefbot sealed the deal with two visits to Caprica - each of which gave him the option of a Current Player's Choice card with automatic Morale loss. Worth noting - the Cylon Fleet toys are a lot of fun, and there were lots of toys to play with, but Caprica can still be a powerful option for the Cylons. (Incidentally, game 2 ended in much the same way, with a Cylon Chief using Current Player's Choice cards from Caprica to win the game. There were even two Cylons from the outset in that game too.)