No dragons rising up from the earth, no one has turned into trolls or elves and no one rising up in a magic-powered revolution.
Dang it, FASA, how could you lie to me?
Riley ,'Potential'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
No dragons rising up from the earth, no one has turned into trolls or elves and no one rising up in a magic-powered revolution.
Dang it, FASA, how could you lie to me?
BSG
The full play:
Consult the Prisoner:
13 YPB
Destiny:
2 cards
Roslin:
1 card
Adama:
0 cards
Chief:
1 card
Apollo:
1 card
Cally:
4 cards
Cards played:
Preventative Policy 3
Launch Scout 2
Repair 1
Repair 1
Scientific Research 3
At Any Cost 3
Declare Emergency 4
Evasive Manoeuvre 1
Run Interference 3
Cally Quick Fixes the DE-4, but that still gives us:
Tally: 10 - 7 = 3. Fail. Cally lands in the Brig, and everyone (except the Chief) dixcards one card. Apollo discards randomly due to his weakness. Discards are:
Cally:
Human Weakness 3
Roslin:
Consolidate Power 2
Adama:
Human Weakness 3
Apollo:
Maximum Firepower 5
I need to take off now, so I'll finish the rest of the turn later today.
BSG (Chief)
I play Sabotage-3.
BSG (Apollo)
Hmm.
Whole lotta spiking going on there. Wowza.
BSG (Chief)
I do have a new friend!
BSG
The Chief's Sabotage damages his home away from home, the Hangar Deck. Next, the basestar activation advances the pursuit track to T minus 1; the CAGmiral, Adama, places two more civvies. He places them in Sectors 2 and 3. The activation also places a basestar on the CFB; however, both basestars are already on the CFB. Instead, the basestar in Sector 1 jumps in, along with the rest of the Sector's contents.
Finally, the jump track advances. That concludes Cally's turn. Roslin's crds are going out. Ms Roslin, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 10.1 - Cally
Locations and Hands
Cally: Brig; 1 card
Roslin: Communications; 7 cards
Adama: Weapons Control; 1 card
Chief: Caprica; 4 cards
Apollo: Brig; 8 cards
Main Board Sectors
Sector 1: 1 Basestar, 6 Raiders, Civilian A
Sector 2: Civilian B
Sector 3: Civilian C
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: -1
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 6 Raiders
Sector 4: 5 Raiders
Sector 5: 2 Raiders
Sector 6: 1 Raider, 1 Heavy Raider
Resources
Fuel: 5
Food: 4
Morale: 3
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 6
Galactica Damage: Pegasus, Hangar Deck
BSG (Chief)
Aw, what's the point of damaging the Hangar Deck when the only person who uses it is in the Brig? I need to hire a better saboteur.
This was a particularly disastrous Crisis. Good job, Cally!
BSG (Cally)
Damn! Sorry about that. I thought it was worth the risk but destiny (and our new cylon) screwed us.