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BSG (Apollo)
Oh, right! I meant to post earlier, but that didn't happen.
OK, I will
fire on the Heavies with Maximum Force 3 for my first action.
Then I will
CAG the Mk VII in S5 to escort Civvie B home
and pause before taking my bonus action, see how the shooting goes.
BSG
Everyone passes on interrupts.
Fire 1: 6. Miss.
Fire 2: 4. Miss.
Fire 3: 7. Hit!
Fire 4: 2. Miss.
One heavy raider goes down in flames. Next, civilian ship B disappears from the board. Only civvie A is left. Apollo, you have one action remaining. When you're ready, please post your orders.
BSG
Edit: I should check my emails more often. I have COs from Apollo to
move to Sector 4.
That was quite an Apollo-centric turn. That means we should get an Apollo-centric crisis card, which is:
The Black Market
Current Player's Choice
Cally, when you're ready, please post your choice.
BSG (Cally)
Who can help if we go for the check?
BSG (Apollo)
I would be able to help with the check.
BSG (Roslin)
I can't help much, what with being in the brig and all, and needing to discard to activate my upcoming brig check.
BSG (Cally)
I think we should go for it
I choose
Option 1
BSG
Everyone passes on interrupts. The check begins, and ends:
The Black Market:
13 YGP
Destiny:
2 cards
Roslin:
1 card
Adama:
2 cards
Chief:
1 card
Apollo:
3 cards
Cally:
2 cards
Cards played:
Consolidate Power 2
Preventative Policy 4
Iron Will 0
Iron Will 0
Executive Order 1
Declare Emergency 3
At Any Cost 4
Launch Scout 2
Launch Scout 2
Maximum Firepower 4
Scientific Research 3
Tally: 18 - 7 = 11. Fail!
The Iron Wills prevent the fail effect from occurring, for a total of no effect. However! Cally uses her Quick Fix to remove the Maximum Firepower 4. The total rises to 15. Pass! Food rises to 6.
Next, the raider activation moves some raiders towards civvie A, and the raider in Sector 5 fires at the Mk VII:
Die roll: 8. Viper destroyed!
But Apollo comes to the rescue with an Evasive Manoeuvre 2:
Die reroll: 1, Miss.
Those are some effective manoeuvres.
Finally, the jump track advances. That concludes Cally's turn. Roslin's cards are going out. Ms Roslin, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.1 - Cally
Locations and Hands
Cally: Main Batteries; 5 cards
Roslin: Brig; 6 cards
Adama: Pegasus CIC; 1 card
Chief: Cylon Fleet; 4 cards
Apollo: Sector 4; 4 cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 Basestar, 3 Raiders
Sector 4: 2 Raiders, Civilian A, Apollo
Sector 5: 1 Raider, 1 Mk VII
Sector 6: 1 Heavy Raider
Cylon Fleet Sectors
Pursuit Track: -4
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 6
Morale: 5
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Airlock