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BSG
The check goes Gutless! Administrative note: Destiny's play into this check has reduced it to six cards. I've replenished and reshuffled it. Doing so exhausted the Politics and Engineering decks. I've reshuffled the discards. (Destiny plays after interrupts, so the JR-1 was reshuffled into the deck too.)
Everyone else passes on interrupts. The check begins! And ends, as I have COs from everyone, which is awesome.
Review Galactica's Log:
14 10 YGP(1)
Destiny:
2 cards
Chief:
1 card
Apollo:
1 card
Cally:
3 cards
Roslin:
1 card
Adama:
2 cards
Cards played:
Support the People 2
Executive Order 1
Executive Order 2
Declare Emergency 3
Strategic Planning 3
Strategic Planning 4
Evasive Manoeuvre 1
Evasive Manoeuvre 1
Repair 1
Broadcast Location 1
Tally: 19 - 0 = 19. Pass!
Adama's natural grumpiness shields him from the siren call of fame. Just as well; as the check was Reckless, the Broadcast Location triggers. A new basestar replaces the one Adama just destroyed; a civvie appears in Sector 4. That new civvie gives the raiders something to do other than making futile pew-pew noises; they move to Sector 2.
And immediately return to the CFB, as the fleet jumps! Destinations have been sent to the Admiral, and Adama has made his choice. The fleet arrives at a
Gas Giant.
Distance increases to 3.
Adama chooses to
sacrifice a Mk II viper; Fuel increases by 1.
That concludes Adama's turn. Chiefbot has opted to draw 1 Red and 1 Blue. Chief, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.3 - Adama
Locations and Hands
Cally: Main Batteries; 3 cards
Roslin: Communications; 7 cards
Adama: Pegasus CIC; 3 cards
Chief: Basestar Bridge; 3 cards
Apollo: Hangar Deck; 4 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian A
Sector 5: Empty
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 8
Food: 5
Morale: 6
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: Airlock
BSG (Chief)
I
move to Cylon Fleet
and
activate Raiders.
BSG
Well, this is awkward. I don't have any raiders on the main board to activate. Looks like I'll need to place a new one on the CFB. It goes in...
Sector 5.
In addition, the pursuit track advances to step 3. The CAG must place two new civilian ships. Apollo, where would you like to put them? (Different sectors, not S4.)
BSG
Apollo places the ships in sectors 5 and 6. That concludes Chief's turn. Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.4 - Chief
Locations and Hands
Cally: Main Batteries; 3 cards
Roslin: Communications; 7 cards
Adama: Pegasus CIC; 3 cards
Chief: Cylon Fleet; 5 cards
Apollo: Hangar Deck; 4 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian A
Sector 5: Civilian B
Sector 6: Civilian C
Cylon Fleet Sectors
Pursuit Track: 3
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 3 Raiders
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: 1 Raider
Sector 6: 2 Heavy Raiders
Resources
Fuel: 8
Food: 5
Morale: 6
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: Airlock
BSG (Chief)
And for my bonus turn, I put more Raiders in every sector.
I get a bonus turn, right? For being awesome?
BSG (Apollo)
OK, Galacticans, what do we want to do now? I could XO someone if that's useful.
And once those Cylons jump in, I am loaded for bear. Just so you know.
BSG (Chief)
I want to activate the Cylon Fleet again. And take away your bear. Eject it into space or something.
I think it would be best if the bear was a cylon bear.