A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
We're in business.
Prisoner Revolt:
11 YGP
Destiny:
2 cards
Adama:
2 cards
Chief:
0 cards
Apollo:
1 card
Cally:
2 cards
Roslin:
1 card
Cards played:
Consolidate Power 1
Consolidate Power 2
Executive Order 1
At Any Cost 3
Trust Instincts 0
Launch Scout 1
Strategic Planning 3
Critical Situation 4
Tally: 15 - 0 = 15. Pass!
Hosever, the Trust Instincts 0 adds two more cards from Destiny, which are:
Evasive Manoeuvre 2
Broadcast Location 1
Final tally: 15 - 3 = 12. Still pass!
The prisoner revolt is quelled; Apollo remains CAGsident. Next, heavy raiders activate. As there are none on the board, the basestar launches a new one. Finally, the jump track advances. That concludes Roslin's turn. Adama's cards are going out. Admiral Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.2 - Roslin
Locations and Hands
Cally: Main Batteries; 7 cards
Roslin: Communications; 8 cards
Adama: Command; 1 card
Chief: Basestar Bridge; 4 cards
Apollo: Sector 4; 5 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: 1 Mk VII, Apollo
Sector 5: 1 Mk VII
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 1
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Adama)
So, Team Human - should we try and jump or should we stand and fight?
BSg(Apollo)
Let's try to jump after the Cylons jump in. We're in good shape to defend ourselves right now, but if we jump and the Pursuit track finishes up soon after, we'll be at a disadvantage.
I think.
Anyway, I say stand and fight.
BSG (Cally)
Next jump icon we jump, right? Yeah, let's wait for it.
BSG
Orders from Adama:
Move to Pegasus CIC and activate it against Sector 1.
(He discards an LS-1.) The die roll may be modified by an SP. Everyone, please pass or play.
BSG (Chief)
Miss.
(That was from the Hybrid.)