BSG (Apollo)
What the frak, I'm feeling lucky. Let's institute some Food Rationing.
Although if someone does have a Plan, we could use it now.
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BSG (Apollo)
What the frak, I'm feeling lucky. Let's institute some Food Rationing.
Although if someone does have a Plan, we could use it now.
BSG
CAGsident Apollo has played a Food Rationing. This involves a die roll, which may be modified by an SP. Everyone, please pass or play. You can also send me COs for Calcs.
BSG (Cally)
I had a plan but I eated it played it.
BSG (Chief)
And you didn't even need to! Now you will fail your people and feel terrible.
BSG
You know who does have a plan? Adama, who plays a Strategic Planning 5.
Die roll: 4 + 2 = 6. Pass! Adama's plan ("Cupcakes on Wednesdays only") is a success! Food rises by 1.
And Cally's crisis card is... Oh. Ah. Your Food Rationing might have been a teensy bit too strict. Cally's crisis card is:
Widespread Starvation
President's Choice
CAGsident Apollo, when you're ready, please post your choice.
BSG (Cally)
Ooh ouch. Just as the soylent green cupcakes were coming out of the oven, we hit turbulence and... ruined! I think we're slightly better off with option 2.
BSG (Chief)
Curse you, Adama! I HOPE YOU CHOKE ON THOSE CUPCAKES.
Oh, hey, looks like someone just may do that.
BSG (Apollo)
Dang. I have to agree, Cally. Option 2.
That is probably not an in character thing to say, "Dang", but it exresses my feelings accurately, so I'm going with it.
BSG
Food and Population fall by 1 as the food rationing efforts go horribly/awesomely wrong (pick one). Next, the raiders fire at the battlestars:
Raider 1: 3. Miss.
Raider 2: 3. Miss.
Raider 3: 4. Miss.
Finally, the jump track advances. That concludes Cally's turn. Roslin's cards are going out. Ms Roslin, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.1 - Cally
Locations and Hands
Cally: Main Batteries; 9 cards
Roslin: Communications; 3 cards
Adama: Command; 3 cards
Chief: Basestar Bridge; 4 cards
Apollo: Sector 4; 6 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: 1 Mk VII, Apollo
Sector 5: 1 Mk VII
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 9
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 1
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 2
Galactica Damage: Airlock