BSG (Apollo)
Die roll it is, then. Option 2
'Out Of Gas'
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BSG (Apollo)
Die roll it is, then. Option 2
BSG
We do the die roll. Cally plays a Strategic Planning 4.
Die roll: 5 + 2 = 7. Pass! Congratulations on the perfect cover-up. Adama launched a Mk VII, but the people need never know.
Next, the raiders activate. With no civvies left on board, they simply fire at the battlestars:
Raider 1: 1. Miss.
Raider 2: 4. Miss.
Raider 3: 1. Miss.
Finally, the jump track advances. That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.5 - Apollo
Locations and Hands
Cally: Main Batteries; 4 cards
Roslin: Communications; 3 cards
Adama: Command; 4 cards
Chief: Basestar Bridge; 4 cards
Apollo: Sector 4; 6 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: 1 Mk VII, Apollo
Sector 5: Empty
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 5
Morale: 6
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 2 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Chief)
Booooooo, I want more explosions and disaster!
BSG (Cally)
So not much for me to do over here. Adama, you feel like nukulating sector 1? Anybody else got a bright idea for an xo?
BSG (Apollo)
That's our last nuke, isn't it? I think we should save it for when we need it more.
You could always repair the Airlock. I could draw Quorum cards. You could shoot someone in the face, has anyone looked at you funny?
BSG (Adama)
It would be my last nuke and I'm not sure if it's a good idea to use both before the Sleeper phase.
BSG (Apollo)
Oh, hey, you're in Main Batteries, I'm sure you could shoot something with that. Or Dad could go Viper vs Raider in Sector 1. Not much for Roslin to do unless she moves, and we might want her there pretty soon if the Pursuit Track advances and we get more civvies.
I can't get to the Raiders in Sector 1 and kick their asses in one turn, unfortunately.
BSG (Cally)
Unfortunately I missed one opportunity for Face Shooting but there's always the sleeper phase. I'm not too worried about the airlock at this time since there's noone we want to throw out of it at the moment and if we do want to airlock someone in the future it'll be a lot simpler for me to just shoot them in the face. I'm thinking we could use some more quorum cards so I'm going to stay put in Main Batteries for a future XO and play XO-1 on Apollo
BSG (Apollo)
Cool cool cool. The main advantage to fixing the Airlock is that it's one more thing to be damaged before we lose Pegasus.
For my first action I will invoke my title of President to draw a Quorum card. For my second action I will invoke my title of CAG to launch another Mark VII into Sector 5. Then I will pause to contemplate What the Quorum can do for Galactica Today before taking my bonus action.