BSG
I'm at a seminar all day, so can't post the usual bits and pieces. However, everyone passes on interrupts. Plays to date:
Destiny: 2 cards
Cally: 0 cards
Roslin: 2 cards
Adama: 2 cards
Chief: 1 card
Apollo:
Apollo is last to play.
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BSG
I'm at a seminar all day, so can't post the usual bits and pieces. However, everyone passes on interrupts. Plays to date:
Destiny: 2 cards
Cally: 0 cards
Roslin: 2 cards
Adama: 2 cards
Chief: 1 card
Apollo:
Apollo is last to play.
BSG (Apollo)
2 cards
BSG
Let's lay it all out:
Reunite the Fleet:
10 YG
Destiny:
2 cards
Cally:
0 cards
Roslin:
2 cards
Adama:
2 cards
Chief:
1 card
Apollo:
2 cards
Cards played:
Investigative Committee 3
Iron Will 0
Declare Emergency 3
By Your Command 1
Broadcast Location 1
Broadcast Location 1
God's Plan 2
Sabotage 3
Scientific Research 4
Tally: 14 - 4 = 10. Pass! The fleet is reunited, via an underhanded program of subterfuge and deceit. Population increases by 1!
However, the Cylons are quick to take advantage of human perfidy. Both the By Your Command and the Broadcast Location(s) take effect; as current player, Apollo decides the order. He has opted to resolve Broadcast Location first. A basestar appears in Galactica's path; a new civilian ship pops into its wake.
By Your Command is next, activating raiders and heavy raiders. With none on the board, two new raiders and a heavy raider launch from the basestar.
Finally, the crisis card's raider activation moves the two raiders to Sector 2. That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.5 - Apollo
Locations and Hands
Cally: Main Batteries; 1 card
Roslin: Communications; 2 cards
Adama: FTL Control; 1 card
Chief: Resurrection Ship; 4 cards
Apollo: Sector 4; 3 cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 2 Raiders
Sector 3: Empty
Sector 4: Civilians A B, Apollo
Sector 5: Empty
Sector 6: 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 6
Morale: 6
Population: 10
Mk II Viper Reserves: 6
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG (Cally)
I will not move and Attack Sector 2 with Main Batteries
BSG
Everyone passes on interrupts.
Die roll: 5. Two raiders destroyed! Look at that, we have exactly two raiders. They go boom!
Time to celebrate with another refreshing beverage. Will the CAG allow you to raid his personal stash? Cally's crisis card is:
Water Shortage (B)
President's Choice
CAGsident Apollo, when you're ready, please post your choice.
BSG (Cally)
Ouch that's a painful discard but food is getting pretty low. I think maybe we better lose the cards.
BSG (Chief)
Who needs cards anyway?
I would like to note that omnis correctly picked Chief Tyrol as a toaster in backchannel way back in turn 2.2.Now, if only I could get the spidey-senses so accurate when I'm actually PLAYING.
I have a non BSG related question. What are good 2 player board or card games that aren't too expensive?
I've looked online and I've seen some mentioned but I'd rather get some Buffista approved games that Will and I can play together and have some fun.