BSG (Roslin)
See? I keep telling you, they're lousy options!
Spike ,'Sleeper'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Roslin)
See? I keep telling you, they're lousy options!
BSG (Chief)
I discard IC-3 to move to the Airlock.
I look at the Airlock, all broken and in need of repair. I look at the Repair card in my hand.
"Frak you, Airlock," I say, as I Reveal as a Cylon.
BSG (Apollo)
I did not see that coming.
BSG (Chief)
That is kind of the point.
BSG (Cally)
Nicely done. I mean, uh-oh! But still, I'm impressed.
BSG
The Chief is a toaster! And not the friendly kind. He discards:
Consolidate Power 1
Iron Will 0
Executive Order 1
Declare Emergency 3
Repair 2
His reveal power is: CAN MAKE PLAYERS DRAW TREACHERY. Every human player discards one random skill card and draws one Treachery card, while Chief receives two Treachery cards. The discards:
Cally:
Executive Order 1
Roslin:
Declare Emergency 3
Adama:
Strategic Planning 3
Chief:
Cylon!
Apollo:
0 cards
Exciting new Treachery is going out.
BSG (Chief)
Oh, what helpful cards you have lost. You must be so sad. Cry, humans, cry. I feed on your tears.
BSG
End-of-turn summary:
Round 4.4 - Chief
Locations and Hands
Cally: Main Batteries; 1 card
Roslin: Communications; 4 cards
Adama: FTL Control; 3 cards
Chief: Resurrection Ship; 5 cards
Apollo: Hangar Deck; 1 card
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian B
Sector 5: Empty
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: Empty
Sector 5: Empty
Sector 6: 2 Heavy Raiders
Resources
Fuel: 7
Food: 6
Morale: 6
Population: 9
Mk II Viper Reserves: 6
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 2
Galactica Damage: Airlock
BSG
Apollo has opted to draw 2 Green for his variable draw. Administrative note: Apollo's draw has exhausted the Leadership deck. I've reshuffled the discards. Apollo, when you're ready, please post your move and action.
BSG (Apollo)
Hahaha, no cards or tears from me!