Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Everyone passes on interrupts.
Die roll: 4. Miss.
Chief's second action: fire at the basestar in Sector 3. I still have passes from everyone.
Die roll: 4. Miss.
Clearly another example of the 1% trying to keep down a hard-working man trying to make a living blowing up robots. The cry goes out: Occupy Galactica! Apollo's crisis card is:
Labour Dispute
President's Choice
President Apollo, when you're ready, please post your choice.
BSG (Cally)
Those are both crappy choices but I think I'd rather see morale take the hit.
BSG (Apollo)
Right? Sucks, but
Option 1.
You weren't kidding about not being a fighter, eh, Chief?
BSG
CAGsident Apollo takes the hard line - from now on, Galactica will be fuelled by the tears of orphans. Non-unionised orphans. Morale falls to 7.
Next up, the basestars, miffed at the welcome they received (we brought cake!), return fire.
Basestar 1: 8. Hit!
Basestar 2: 6. Hit!
Hey Chief, if you're interested, the Cylons are running a community course entitled "Hitting the side of a barn for dummies". They may still have a vacant spot. Meanwhile, Apollo has assigned any damage to
Pegasus.
The basestars hit:
Airlock, Main Batteries.
That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.5 - Apollo
Locations and Hands
Cally: Command; 2 cards
Roslin: Communications; 1 card
Adama: FTL Control; 2 cards
Chief: Weapons Control; 7 cards
Apollo: Sector 4; 5 cards
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 2 Heavy Raiders, Civilian C
Sector 2: Empty
Sector 3: 1 Basestar, 1 Raider
Sector 4: 1 Raider, Civilian B, Apollo
Sector 5: 1 Mk VII
Sector 6: 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 5
Morale: 7
Population: 10
Mk II Viper Reserves: 6
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 1
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 1
Galactica Damage: Airlock, Main Batteries
BSG (Cally)
Move to Pegasus for repairs or xo someone? I'm thinking it might be time for nukes, Admiral Adama.
BSG (Chief)
You weren't kidding about not being a fighter, eh, Chief?
I TRIED.
And I guess I made everyone really really sad about my failure.
Basestar 1: 8. Hit!
Basestar 2: 6. Hit!
So they tried harder.
BSG (Apollo)
Cally, if you repair Main Batteries you'll be ready to use them if someone can XO you. Otherwise I guess Chief could see if his aim has improved, or I can try to take out some raiders, I guess. Either way, having you on Pegasus and ready to repair might be good, right?
BSG (Cally)
I
Discard Red Tape 0
to move to
Pegasus Main Batteries
and play
Repair 1
to repair said batteries.
BSG
Don't do it, Cally! It's a trap!
Oh. You did it. Oopsie! Cally's crisis card is:
Bomb Threat
Current Player's Choice
Cally, when you're ready, please post your choice.