BSG (Apollo)
Oh, you ran out of cards so no more activating Comms, right? Pesky weakness.
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BSG (Apollo)
Oh, you ran out of cards so no more activating Comms, right? Pesky weakness.
BSG (Roslin)
Right, exactly, and it took tossing some potentially super helpful cards to get even that done. That weakness really is debilitating sometimes.
But I did the best I could, and now we have the info about the Admiral (so yeah, sorry for grabbing the Presidency back from you that time, sir, seems like the kiddo's doing ok with it, though.)
BSG (Apollo)
Well, the raiders won't fire immediately, right, just jump in? So I might be able to heroically rescue everybody (you are suggesting we go ahead and leave Civvie C to their fate, Laura, yes?) on my turn.
BSG
I have everyone's play. Let's add Destiny to the mix:
Unidentified Ship:
10 PR
Destiny:
Scientific Research 5, Broadcast Location 1
Apollo:
Protect the Fleet 0, Evasive Manoeuvre 1, Evasive Manoeuvre 2
Cally:
0 cards
Roslin:
0 cards
Adama:
Launch Scout 1, Launch Scout 2
Chief:
0 cards
Tally: 6 - 6 = 0. Fail. Open hostilities break out between the Rodama shippers and the Starpollo fans! Population falls by 1!
The PtF-0 takes effect, as there are 3 points of Piloting in the check. CAG Apollo, you may activate one viper. When you're ready, please post your orders.
BSG (apollo)
Let's bring another Mark VII into Sector 5 with me.
BSG
Apollo is no longer alone. No, really, as the Cylon activation advances the pursuit track to the final step, and the Cylon fleet jumps in!
That concludes Chief's turn. Apollo has opted to draw 1Y/1G for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.4 - Chief
Locations and Hands
Cally: Command; 2 cards
Roslin: Communications; 1 card
Adama: FTL Control; 2 cards
Chief: Weapons Control; 7 cards
Apollo: Sector 5; 1 card
Main Board Sectors
Sector 1: 1 Basestar, 3 Raiders, 2 Heavy Raiders, Civilian C
Sector 2: Empty
Sector 3: 1 Basestar, 1 Raider
Sector 4: 1 Raider, Civilian B
Sector 5: 1 Mk VII, Civilian A, Apollo
Sector 6: 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 5
Morale: 9
Population: 10
Mk II Viper Reserves: 6
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 1
Damaged Mk VII Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 1
Galactica Damage: 0
BSG (Apollo)
Would an XO help here? I am prepared to bring some whup-ass to these intruders on my own if need be.
BSG (Roslin)
I don't have anything more to offer until we get to my turn and I get some more cards.
BSG (Apollo)
Right. And I shouldn't XO Cally since she's next. And Dad would have to move to shoot some Cylons. So, Chief, who do we want shooting right now, you or me?