BSG (Apollo)
Oh, hey, if I get sent to Sickbay, does my viper get returned to reserves or does it stay out here in Sector 4?
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BSG (Apollo)
Oh, hey, if I get sent to Sickbay, does my viper get returned to reserves or does it stay out here in Sector 4?
BSG
Oh, hey, if I get sent to Sickbay, does my viper get returned to reserves or does it stay out here in Sector 4?
It goes back to reserves.
BSG (Apollo)
Mm, that would be bad. OK, then, Option 1 with an IC-3
BSG
That leaves only Reckless interrupts, for which I have passes from all players. The check begins!
The Passage:
14 PRB
Destiny:
2 cards
Cally:
0 cards
Roslin:
Adama:
Chief:
Apollo:
Roslin is up. Due to Apollo's IC, all cards (except Destiny) will be played into the check face-up.
BSG (Roslin)
I play 0 cards.
BSG
The Passage:
14 PRB
Destiny:
2 cards
Cally:
0 cards
Roslin:
0 cards
Adama:
Launch Scout 2, Critical Situation 3
Chief:
Apollo:
Running tally: 5 + Destiny. Chief is next.
BSG (Chief)
I play SR-3.
BSG
Running tally of 8. Apollo is last to play.
BSG ( Apollo)
MF-5, EM-2, LS-1, PF-0
BSG
That brings you up to 16. Will it be enough? The full play:
The Passage:
14 PRB
Destiny:
Consolidate Power 1, Major Victory 1
Cally:
0 cards
Roslin:
0 cards
Adama:
Launch Scout 2, Critical Situation 3
Chief:
Scientific Research 3
Apollo:
Launch Scout 1, Protect the Fleet 0, Evasive Manoeuvre 2, Maximum Firepower 5
Tally: 16 - 2 = 14. Pass! Apollo has found the passage; jump prep advances by 1. In addition, the PtF-0 takes effect, as there is more than 3 points' worth of Piloting in this check. Apollo gets one RSV activation, which he uses to launch a Mk II into Sector 5.
Finally, the raiders advance, and the jump track advances a second time. That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.