BSG
yes, I'm still confused by the pursuit track. But I like it because it feels more authentic.
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BSG
yes, I'm still confused by the pursuit track. But I like it because it feels more authentic.
BSG
I moved to launch heavy raiders because Leobon needed Caprica to himself.
Before my turn I was going to do something else, then I went back to check and see where everyone was and realized all I had to do was sit tight and and activate the heavy again.
The only real thing I wish I'd done different was Reveal right after the sleeper phase.
The only real thing I wish I'd done different was Reveal right after the sleeper phase.I've heard that a number of times. I should have too. There is this driving desire to infiltrate and sabotage. But it's rather difficult to do!
That was an interesting game and it seemed like Team Human was on the ropes the whole time. I'm amazed they got as far as they did.
I also find the pursuit track confusing. (I understand the concept, but the implementation is unclear.)
I figured Leobon had a pro-Cylon agenda, that required the humans to accomplish something once he started helping them, but I wasn't sure on the details until he started telling the other toasters to ease off until after the next jump.
Well-played, by the way. I could actually picture Leobon doing/saying what he did.
Thank you! Although probably half the time I was imagining I was Cavil, for some reason.
By the way, Dee, you actually died after the game because I didn't fulfill my Personal Goal while I was in Sickbay (or the Brig), so we lost 1 Morale at the end.
BSG
It almost seem like you should leave one of each ship on the board at all times to keep the Pursuit track at bay.
Strictly, the only one you need is a basestar. If you get a raider or heavy raider activation, they'll launch from the basestar. (Unless it has a disabled hangar, in which case nothing happens at all and everyone goes out for pizza.)
By the way, Dee, you actually died after the game because I didn't fulfill my Personal Goal while I was in Sickbay (or the Brig), so we lost 1 Morale at the end.
This is technically true. Sorry Dee! Adama also had an unfulfilled PG (given to him by Apollo), which cost 1 Pop.
BSG
Adama also had an unfulfilled PG (given to him by Apollo), which cost 1 Pop.
Augh! I totally forgot
BSG (Dee)
By the way, Dee, you actually died after the game because I didn't fulfill my Personal Goal while I was in Sickbay (or the Brig), so we lost 1 Morale at the end.So? I died more than once?
BSG
Looking now to game 16, is everyone still in favour of using the Cylon Fleet module? I'm certainly happy to keep running it. Lat's start planning.
1. Game 16. Who's in? Players past and newbies are welcome alike.
2. Timing. Are people good to go now, or do you need a bit of time?
3. Game elements. I propose to use the same elements as in game 15, i.e. the standard elements from the base game and both expansions; the Cylon Fleet module; the Conflicted loyalties module; and possibly a Cylon leader, depending on number of players. Anyone prefer something different?
If you'd like to play, post here or email me. Any questions, just let me know.