A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 8.1 - Cally
Locations and Hands
Cally: Armoury; 8 cards
Leoben: Resurrection Ship; 6 cards
Apollo: Caprica; 6 cards
Adama: Command; 5 cards
Dee: Sickbay; 3 cards
Baltar: Cylon Fleet; 5 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Empty
Sector 4: 6 Raiders
Sector 5: 2 Mk IIs, Civilian C
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 4
Food: 4
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: Tobias Vaughn (-2)
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, FTL Control, Hangar Deck, Pegasus
BSG
I have COs from Leoben:
Move:
GetFoG
Action:
Draw another super crisis
Cards have gone out. Leoben, when you're ready, please let me know which cards to return to Destiny.
That concludes Leoben's turn. Apollo has opted to draw 1 Red and 1 Treachery. this is the first Red anyone has drawn since Apollo revealed as a Cylon, which is to say, the first Red draw in 30 turns. Cards are going out now.
BSG
End-of-turn summary:
Round 8.2 - Leoben
Locations and Hands
Cally: Armoury; 8 cards
Leoben: Resurrection Ship; 7 cards
Apollo: Caprica; 6 cards
Adama: Command; 5 cards
Dee: Sickbay; 3 cards
Baltar: Cylon Fleet; 5 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Empty
Sector 4: 6 Raiders
Sector 5: 2 Mk IIs, Civilian C
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 4
Food: 4
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: Tobias Vaughn (-2)
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, FTL Control, Hangar Deck, Pegasus
BSG
I have COs from Apollo:
Move:
Basestar Bridge
Action:
Roll for the tracks, then roll to damage Galactica
Either roll may be modified by an SP or Calcs. Everyone, please pass or play on SPs, and CO me about Calcs.
BSG (Cally)
Die roll: 4. Hit! FTL Control damaged.
There goes that early-jump plan, dammit.
Pass on interrupts, bah.
BSG
Dee plays a Strategic Planning 5 on the tracks roll. Let's see how it works out.
Tracks roll: 3 + 2 = 5. Pursuit track advances!
CAGmident Adama, you must place new civvies in two different sectors (anywhere but Sector 5). Where would you like to put them?
Damage roll: 3. Hit!
Choice of damage tokens going to Apollo. Apollo, when you're ready, please post your choice.
BSG (Adama)
OK Let's put on in sector 6. Can anyone think of a not horrible place to put the second one?
BSG
You need to place two ships. Where does the other one go?
BSG (Cally)
Sector 1 or Sector 2 seem like the best options. Sector 2 is safer, but it's a little farther from our Vipers.