BSG (Cally)
Yeah, death and brigging isn't good. Discarding isn't as bad. After all, Dee loses ALL her cards if she dies.
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BSG (Cally)
Yeah, death and brigging isn't good. Discarding isn't as bad. After all, Dee loses ALL her cards if she dies.
BSG -dee
I concur. CO's already sent for discard.
BSG
Agreement is a beautiful thing. Adama chooses the discard; he tosses:
Iron Will 0
Executive Order 1
Dee discards:
Executive Order 1
Trust Instincts 0
Jury Rigged 1
Next, the basestar fires:
Die roll = 6. Hit! Hangar Deck damaged! Dee goes to Sickbay.
That concludes Dee's turn. Baltar has opted to draw 1 Purple and 1 Treachery. Cards are going out now.
BSG
End-of-turn summary:
Round 7.5 - Dee
Locations and Hands
Cally: Weapons Control; 4 cards
Leoben: Resurrection Ship; 6 cards
Apollo: Caprica; 6 cards
Adama: Command; 5 cards
Dee: Sickbay; 3 cards
Baltar: Caprica; 3 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Empty
Sector 4: 6 Raiders
Sector 5: 2 Mk IIs, Civilian C
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 4
Food: 5
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: Tobias Vaughn (-3)
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG (Leoben)
I'm sorry, Dee, but that's just funny.
BSG
Baltar has left COs: Move to the Cylon Fleet and activate heavy raiders.
Tobias Vaughn takes another step. That concludes Baltar's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.6 - Baltar
Locations and Hands
Cally: Weapons Control; 4 cards
Leoben: Resurrection Ship; 6 cards
Apollo: Caprica; 6 cards
Adama: Command; 5 cards
Dee: Sickbay; 3 cards
Baltar: Cylon Fleet; 5 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Empty
Sector 4: 6 Raiders
Sector 5: 2 Mk IIs, Civilian C
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 4
Food: 5
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: Tobias Vaughn (-2)
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG (Cally)
All right, it looks like the Cylons are going for the easy win, so the game now has a time limit, unfortunately. If we can take Tobias out, however, I think we have a shot at winning with two early jumps (if we can make it to 8 on the next one), so keep an eye on FTL Control.
I move to the Armoury and Repair-1 it.
BSG
The Armoury is repaired. Which.. is... thirsty work? Yeah, I got nothing. Cally's crisis card is:
Water Shortage (B)
President's Choice
This Water Shortage has a basestar activation and no jump icon (sorry). CAGmident Adama, when you're ready, please post your choice.
BSG (Cally)
This Water Shortage has a basestar activation and no jump icon (sorry).
Dammiiiiiiiit.
I mind discarding, but not heavily, if you don't mind and you want to save Food. Otherwise, Food hit.