BSG (Cally)
I also agree that a partial pass would be sufficient. Don't waste too many cards on this one; we only get one card out of it if we pass anyway. (Sadly, I can't play just one.)
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BSG (Cally)
I also agree that a partial pass would be sufficient. Don't waste too many cards on this one; we only get one card out of it if we pass anyway. (Sadly, I can't play just one.)
BSG
Baltar plays an IC-3 as an interrupt. I have some COs:
Medical Breakthrough:
12(6) YGB
Destiny:
2 cards
Cally:
Consolidate Power 2, Calculations 5
Leoben:
0 cards
Apollo:
Run Interference 5
Adama:
0 cards
Dee:
Baltar:
(COs received)
Running tally: 7 - 5 = 2. Fail. Dee is up next.
BSG
I have everyone's play. Let's add Destiny too:
Medical Breakthrough:
12(6) YGB
Destiny:
Consolidate Power 1, Sabotage 3
Cally:
Consolidate Power 2, Calculations 5
Leoben:
0 cards
Apollo:
Run Interference 5
Adama:
0 cards
Dee:
Establish Network 0, Repair 1
Baltar:
Scientific Research 3
Tally: 21 - 8 = 13. Pass! All the humans may draw one skill card. They have chosen:
Baltar:
Green
Cally:
Purple
Adama:
Green
Dee:
Blue
Cards are going out now. Finally, the heavy raiders activate again, closing in on Galactica's launch tubes. That concludes Baltar's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
Administrative note: Adama's Medical Breakthrough card draw exhausted the Leadership deck. I've reshuffled the discards.
BSG
End-of-turn summary:
Round 3.6 - Baltar
Locations and Hands
Cally: Weapons Control; 3 cards
Leoben: Cylon Fleet; 4 cards
Apollo: Resurrection Ship; 1 card
Adama: Command; 4 cards
Dee: Research Lab; 1 card
Baltar: Weapons Control; 3 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: 1 Heavy Raider
Sector 5: 3 Raiders
Sector 6: 1 Heavy Raider, Civilians A B
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 6
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus
BSG (Cally)
I remain where I am and ready to shoot and XO-1 Adama. Admiral, I recommend a nuclear strike on those basestars. We have two Cylon turns in a row, and basestar activations could easily kill us.
BSG (adama)
I thank you Cally. I don't move and Launch a nuke towards sector 1.
pass on interrupts
BSG (Cally)
And I play SP-4 to make sure that thing explodes mightily.
Let's hope we can disable weapons on them both, at least. Only way we're sure to survive until your turn.
BSG (Adama)
Ahh good point, Disabled weapons on both is better than one completely destroyed, eh?
BSG (deeLighted!)
Hot damn that was a squeaker!
Now let's hope those Nukes knock out launch abilities!!!
We can do this Humans! We can win!! We are going to cripple those big mofo's, we are going to repair ourselves, we will jump outta here, and we will be stronger than ever! I can feel it in my pretty little eyes, all the way down to my TOES!