Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Everyone's play:
Terrorist Investigations:
12(6) YG
Destiny:
2 cards
Baltar:
0 cards
Cally:
0 cards
Leoben:
1 card
Apollo:
0 cards
Adama:
2 cards
Dee:
1 card
Cards played:
Preventative Policy 3
Major Victory 2
Executive Order 2
Declare Emergency 3
Trust Instincts 0
Repair 1
Tally: 10 - 1 = 9. Partial Pass!
However, the Trust Instincts now kicks in, and adds the top two cards from Destiny:
Broadcast Location 1
By Your Command 1
Just as well this check wasn't Reckless. The tally falls by 2 to 7, which is still a partial pass. No effect!
Next, there's a heavy raider activation, and two new vessels launch from the basestars. Alas, Magnus Greel does not advance, having been taken out by a Callytrap. Finally, the jump track advances. That concludes Dee's turn. Baltar's cards are going out. President Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.5 - Dee
Locations and Hands
Cally: Weapons Control; 4 cards
Leoben: Cylon Fleet; 4 cards
Apollo: Resurrection Ship; 2 cards
Adama: Command; 3 cards
Dee: Research Lab; 2 cards
Baltar: President's Office; 0 cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: Empty
Sector 3: 1 Basestar, 1 Heavy Raider
Sector 4: Empty
Sector 5: 3 Raiders
Sector 6: 1 Raider, Civilians A B
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 6
Morale: 9
Population: 12
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Admiral's Quarters, Armoury, Command, FTL Control, Pegasus
BSG (Cally)
Holy crap, whew! Good job, everyone! Partial pass!
Baltar, I would tell you to XO me to repair something, but I suppose you won't. Dee says she can repair something, though, and we could use Command up and running. The other possibility is FTL Control so we can just get out of here quickly and have some time to regroup.
BSG (Baltar)
I can't XO or do repairs so...any suggestions?
BSG (Dee)
I can't XO or do repairs so...any suggestions?
Do you have any awesome quorum cards that can make enemies die?
Do you have any quorum cards that can repair something?
Go to Weapons and fire on the raider in sector 6?
BSG
I have orders from Baltar to
move to Weapons Control,
Discarding an IW-0. What would you like to shoot at, Mr President? Everyone else, you can send me SP and Calcs COs, depending on what he shoots at.
BSG
Baltar shoots at the lone raider in Sector 6.
Die roll: 5. Hit!
The raider is no more.
As long as you have the good doctor over here, perhaps he would like to try his hand at a little science. Baltar's crisis card is:
Medical Breakthrough
Skill Check 12(6) YGB
Possible interrupts: IC, Reckless. Everyone, please pass or play.
BSG (Cally)
Pass on interrupts. I can help a lot on this check.
BSG (Dee)
Glad you can. I can't. Well, if I do, then I can't repair, soooo, eh.
BSG (Adama)
I can help, but I'd rather save my cards for future use. What about going for a partial pass?
pass
on interrupts