BSG (Apollo)
No interrupts.
Anya ,'Bring On The Night'
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BSG (Apollo)
No interrupts.
BSG (Adama)
I'll play an SP-3
BSG
Die roll: 2 + 2 = 4. Miss.
Hey, Cally isn't the only thing that's missing! Cally's crisis card is:
Missing G4 Explosives
Skill Check (7 GP)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play.
BSG (Apollo)
No interrupts. I can only help a little on the check.
BSG (DeeeLicious)
I pass on Interrupts.
I can help a bit on this one.
BSG (Leoben)
I can't help. You're on your own this round, humans.
BSG (Adama)
Pass on interrupts. I can help a little.
BSG (Cally)
I'm still getting used to Cally's weakness, so because this is a pretty low check with not-super-dire consequences, I think I'm going to superpass: no interrupts, not helping. Going to save what I have for a more difficult check; otherwise, I think we'll overplay this one. I will have the Quick Fix at the ready, though.
BSG
Everyone passes on interrupts, and has submitted COs too.
Missing G4 Explosives:
7 GP
Destiny:
2 cards
Leoben:
0 cards
Apollo:
1 card
Adama:
1 card
Dee:
1 card
Baltar:
1 card
Cally:
0 cards
Cards played:
Iron Will 0
Executive Order 1
Executive Order 1
Declare Emergency 3
At Any Cost 3
Strategic Planning 3
Tally: 11 - 0 = 11. Pass! The food is saved, as is Corporal Kowalski, who was on duty in the Armoury that day.
Finally, the raiders move to Sector 2, having caught the whiff of unprotected civvies. That concludes Cally's turn. Leoben has opted to draw 1 Yellow and 1 Treachery. Leoben, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.1 - Cally
Locations and Hands
Cally: Weapons Control; 5 cards
Leoben: Human Fleet; 2 cards
Apollo: Sector 6; 2 cards
Adama: Admiral's Quarters; 1 card
Dee: Communications; 2 cards
Baltar: Research Lab; 2 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 Mk II
Sector 6: 1 Mk II, Apollo
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: 0