BSG (Tory)
I would only be able to help with the check a little. Probably Option 2 would be better. We might be able to build Morale if we can survive the coming engagement...
'War Stories'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Tory)
I would only be able to help with the check a little. Probably Option 2 would be better. We might be able to build Morale if we can survive the coming engagement...
BSG (Cally)
Option 2 rocks!
BSG (Tory)
KISS rocks!
BSG (6)
Why would anyone kiss rocks...oh.
I would lean toward option 2, I think, especially if we have future potential morale building. Unless the morale building exercise is making "I survived the raider activation and all I got was this lousy t-shirt" t-shirts.
BSG (Tory)
Well, raising Morale is always dicey.
BSG
Well, raising Morale is always dicey.
Eight-sided dicey, even.
BSG (Anders)
It seems option 2 is the popular choice. I'll go with that.
BSG
Morale falls to 2. Somewhere off-screen, Dee struggles with the safety catch. Next, the raider activation adds a new raider in... Sector 2. With that, the pursuit track reaches the end, and the Cylon fleet jumps in! So, this just got interesting. Finally, the jump track advances.
That concludes Anders' turn. Tory's cards are going out. Tory, when you're ready, please post your move and action.
BSG
Sorry, one last piece of business. Anders, you are one card over your hand limit. When you're ready, please post your discard.
BSG
End-of-turn summary (post-discard):
Round 6.1 - Anders
Locations and Hands
Anders: Sector 6; 10 cards
Tory: President's Office; 4 cards
Cally: Cylon Fleet; 5 cards
Gaeta: Communications; 2 cards
Boomer: Brig; 10 cards
Six: Pegasus CIC; 5 cards
Main Board Sectors
Sector 1: 1 Basestar, Civilians G
Sector 2: 3 Raiders, Civilians E
Sector 3: 2 Raiders, Civilians F
Sector 4: 1 Basestar, 3 Raiders, Civilians A B H
Sector 5: 1 Mk VII, Civilians C
Sector 6: 1 Raider, 2 Heavy Raiders, Anders
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 2
Food: 4
Morale: 2
Population: 10
Mk II Viper Reserves: 2
Damaged Mk II Vipers: 4
Mk VII Viper Reserves: 2
Damaged Mk VII Vipers: 2
Raptors: 0
Boarding Party: Joffrey (Start)
Other
Nukes: 1
Jump Track: 2 (Red)
Distance Travelled: 6
Galactica Damage: FTL Control, Airlock, Engine Room