BSG
Everyone passes on interrupts. I have a few COs too:
Witch Hunt:
10 YG
Destiny:
2 cards
Boomer:
0 cards
Six:
1 card
Anders:
1 card
Tory:
2 cards
Cally:
Gaeta:
Cally is up next.
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Everyone passes on interrupts. I have a few COs too:
Witch Hunt:
10 YG
Destiny:
2 cards
Boomer:
0 cards
Six:
1 card
Anders:
1 card
Tory:
2 cards
Cally:
Gaeta:
Cally is up next.
BSG
Here's the full play.
Witch Hunt:
10 YG
Destiny:
2 cards
Boomer:
0 cards
Six:
1 card
Anders:
1 card
Tory:
2 cards
Cally:
1 card
Gaeta:
1 card
Consolidate Power 1
Consolidate Power 2
Investigative Committee 5
Executive Order 2
State of Emergency 6
Strategic Planning 5
Full Throttle 1
Broadcast Location 1
Tally: 16 - 7 = 9. Partial Pass! However, I have COs from Anders: play Declare Emergency 3. The sexy people are saved! The check has no effect.
Finally, the heavy raider (which survived the carnage in Sector 1) moves to Sector 6, and the jump track advances. That concludes Gaeta's turn. Boomer's cards are going out. Boomer, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.4 - Gaeta
Locations and Hands
Anders: Sector 6; 2 cards
Tory: President's Office; 2 cards
Cally: Cylon Fleet; 4 cards
Gaeta: Research Lab; 6 cards
Boomer: Sector 4; 5 cards
Six: Sickbay; 9 cards
Main Board Sectors
Sector 1: Empty
Sector 2: 1 Raider
Sector 3: 2 Raiders
Sector 4: Civilians A B C, Boomer
Sector 5: 1 Mk VII
Sector 6: 1 Basestar, 1 Heavy Raider, Anders
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 4
Food: 4
Morale: 7
Population: 10
Mk II Viper Reserves: 4
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Main Batteries, Pegasus CIC
BSG (Boomer)
Well, we are in a pickle. But, you know, I am good at some things, and I will do them.
I CAG the MKVII to Sector 4, and escort civvie C home.
BSG
Good you may be, but you still only get one action on your turn; you can only escort one civvie. Any preference for which?
BSG (Boomer)
Sorry, I just wish I were XOed ALL THE TIME. I edited.
BSG
Boomer pulls the other Mk VII into Sector 4, so Hot Dog can get her awesome escorting skillz down on camcorder! Did he get her good side? Boomer's crisis card is:
Review Camera Footage
CAG's Choice
Boomer, when you're ready, please post your choice.
BSG (Boomer)
Oof. Well, Option 1 was sort of tempting, but since the pursuit track puts another civvie on the board, there's no net gain there, and we just come out with damaged Vipers and a notch in the Pursuit track. So let's just go with Option 2 and discard ByC-1, R-1, LS-1, LS-1, and EM-1.
Brace yourself, Pegasus.
BSG (Anders)
Ouch that's a lot of discards. At least it wasn't a lot of strength.
BSG
Boomer discards; Cally passes on Sabotage. Next, the basestar fires:
Die roll: 7. Hit! Boomer has opted for Pegasus to take the hit once again: Airlock damaged. Pegasus is now one hit away from being destroyed.
That concludes Boomer's turn. Six is in Sickbay and so may draw only one card. She has opted to draw Geen. Six, when you're ready, please post your move and action.