BSG (Anders)
I suppose if one of those civvies is a decoy it might be useful to move it into harm's way.
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BSG (Anders)
I suppose if one of those civvies is a decoy it might be useful to move it into harm's way.
BSG (Cally)
I'm going to hope I help and move to Command and launch a viper into Sector 5.
BSG
You get two viper activations (two!) from activating Command. What would you like to do with the second activation?
(BSG) Cally
Okay, so have the viper in Sector 1 fire on a raider.
BSG
The viper fires!
Die roll: 1. Miss. Wow, that sector's just full of both side's star performers, isn't it? What you need is to call in the fleet's A-team. Cally's crisis is:
Familiar Face
Current Player's Choice
Cally, when you're ready, please post your choice.
BSG (Cally)
Hmmm, maybe if I had made pew pew noises it would have helped.
If I pick option 1 do we think it can pass?
BSG (Ellen)
Maybe. You do have that helpful ability. Then again, we are generally low on cards, still.
Admiral, how much do you like your cards?
BSG (Six)
I can again only help a little if we go for the check.
It's pretty early in the game for a brigging, too, personally I don't have any idea who might be suspicious yet. So I'm not sure it's a good value for the card usage.
We definitely don't want to tank, since there's a cheaper option here, if we don't mind the morale loss at this early stage. Morale does often take a beating, but it is also one of the things we can bring up sometimes, too.
BSG (Cally)
I guess the better question is - at this point would we rather lose cards or morale?
BSG (Boomer)
It looks like a pretty high check, and we couldn't pass a similar one just now, so I'd take the Morale hit.