BSG
The ships do their shuffle, while the President stays planetside to tease the others about still being stuck on New Caprica. Apollo's crisis is:
Playing with Emotions
Current Player's Choice
Apollo, when you're ready, please post your choice.
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BSG
The ships do their shuffle, while the President stays planetside to tease the others about still being stuck on New Caprica. Apollo's crisis is:
Playing with Emotions
Current Player's Choice
Apollo, when you're ready, please post your choice.
BSG(The Fourth Adama)
We definitely want to avoid Morale loss right now. I'd think we'll wind up spending more than 2 cards on the check, so I'd say go for Option 2, but it depends on if you think your hand can take the hit.
BSG (Apollo)
I'll go with Option 2
BSG (Kat)
Discard some good cards!
BSG
Due to his weakness, Apollo discards randomly. He loses:
Trust Instincts 0
Full Throttle 2
Two Treachery are going out. The turn ends with the jump icon evacuating another ship. Apollo, as current player, it's your choice whether to put it in Sector 5 or 6. When you're ready, please post your choice.
Meanwhile, Kat has opted to draw 1G/1B for her turn. Cards are going out.
BSG (Apollo)
I'll go with Sector 6
BSG
Kat has left COs to:
Move to Caprica (discarding Jury Rigged 1) and draw two crisis cards.
Cards sent. Kat, when you're ready, please post your choice.
BSG
End-of-turn summary:
Round 9.5 - Apollo
Locations and Hands
Kat: Occupation Authority; 3 cards
Adama: Breeders Canyon; 1 card
Tory: Shipyard; 7 cards
Gaeta: Caprica; 2 cards
Apollo: Hangar Deck; 10 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 4 Raiders
Sector 5: 1 RSV, Civilians C
Sector 6: 2 RSVs, Civilians A B E F
Resources
Fuel: 1
Food: 3
Morale: 2
Population: 6
Viper Reserves: 0
Damaged Vipers: 3
Raptors: 2
Boarding Party: Alejandro (1)
Other
Nukes: 0
Jump Track: Galactica
Distance Travelled: New Caprica
Galactica Damage: 0
Locked Civvies: 1
Prepped Civvies: 3
Occupation Forces: Zwanzig (OA)/Michaud (OA)/Balthazar (OA)
BSG (President)
OK folks, help me out here. I'm starting to get a little worried about raiders, and lack of vipers. Do we need to fix some? Or maybe Weapons to fire on the bad guys? Or Comms to see and move?
BSG (President)
OK, now that I've read the email. Ouch. Um. BT am I allowed to ask if anyone could help with the roll before making the decision?