BSG
Aw, such a shame. Fortunately, we have a back-up crisis ready to take over, and it is:
Hera Rescued
Current Player's Choice
Apollo, when you're ready, please post your choice.
Spike ,'Conversations with Dead People'
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BSG
Aw, such a shame. Fortunately, we have a back-up crisis ready to take over, and it is:
Hera Rescued
Current Player's Choice
Apollo, when you're ready, please post your choice.
BSG (Kat)
Well, I have no cards, so I can't help in the check. So I would think maybe take the Morale hit?
BSG (Apollo)
I can only help a little with the check.
BSG (president)
As much as I hate spending for "no effect", I'd rather nothing, than a hit to a resource. I coould help a LOT, but it would wipe my hand dry, and there are 3 turns until I could replenish. Which I think could be bad. If we can get a couple more "I can help a little", I think we can do this (unless destiny frak's us!)
BSG(Adamamamamamama)
I can help a little.
BSG (President)
Is anyone keeping tabs on tabs on destiny? Do we think it will be in our favor or not?
This Dork Tower made me laugh and laugh: [link]
BSG
Bump. We're still waiting on Apollo's decision, and I'm still waiting on COs from the players.
BSG (Apollo)
I'm going to go with Option 2 I dont want us to waste cards and fail the check.
BSG
Morale falls to 7, as the fleet reacts to the little girl's kidnapping with a "Bon Voyage" party.
Next, the raiders activate. The ones in Sector 6 have places to be, but that pesky RSV was hoping they could start a book club. Suggesting Twilight is the last straw. The raiders fire:
Raider 1: 8. Viper destroyed! The others move to Sector 1.
Next up, the raiders in Sector 4 line up against Apollo. However, he's ready for them, and plays a Run Interference 4. Both raiders miss!
Finally, the jump track advances. That concludes Apollo's turn. Kat starts in Sickbay, and may therefore draw just one card. She has opted to draw Purple. Kat, when you're ready, please post your move and action.