BSG(Boom Boom Papa)
Glee!
I fire on the Basestar in Sector 1. If it's destroyed, I fire on the Sector 2 Basestar, otherwise I Fire on Sector 1 again.
ETA: I am, sadly, planless.
'Never Leave Me'
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BSG(Boom Boom Papa)
Glee!
I fire on the Basestar in Sector 1. If it's destroyed, I fire on the Sector 2 Basestar, otherwise I Fire on Sector 1 again.
ETA: I am, sadly, planless.
BSG (Kat)
As am I.
If it's destroyed
You can't destroy a basestar with one hit from Weapons Control anyway.
BSG
Gaeta plays an SP-3 on the first shot.
Fire 1: 2 + 2 = 4. Miss.
Fire 2: 3. Miss.
If it makes you feel any better, if you'd managed to destroy that basestar we'd just be replacing it anyway. Gaeta's crisis is:
Dogfight
Cylon Attack
The existing raiders move first, to Sector 3. Then we add a bunch of other ships. That concludes Gaeta's turn. Apollo has an optional draw of 2Y/G. Captain Apollo, when you're ready, please post your choice of colours.
BSG (Kit Kat)
Oh, now we're in trouble.
BSG (Apollo)
I'll go with 2 Yellow
BSG
End-of-turn summary:
Round 1.4 - Gaeta
Locations and Hands
Kat: Sector 1; 3 cards
Adama: Weapons Control; 6 cards
Tory: Press Room; 6 cards
Gaeta: FTL Control; 6 cards
Apollo: Sector 5; 3 cards
Sectors
Sector 1: 1 Basestar, 3 Heavy Raiders, Kat
Sector 2: 1 Basestar
Sector 3: 9 Raiders, 1 Heavy Raider
Sector 4: 2 Raiders, Civilians A B C
Sector 5: 2 RSVs, Civilians D E, Apollo
Sector 6: 2 RSVs, Civilians F
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 12
Viper Reserves: 1
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
Apollo's cards have been sent. Apollo, when you're ready, please post your move and action.
BSG (Apollo)
Anyone have suggestions about where I should use my awesome (non Cylon) piloting skills?
BSG(Command Papathority)
Son, I suggest you get your ass to Sector 4 right the frak now!
BSG (Kat)
I really wish I'd gone to Sector 4 before when I misread the Raiders' location.
BSG(Pop-Up Admiral)
Well, those heavies you're dogging are two activations away from boarding. If we don't get jump icons, we probably want to do something about them.