BSG (Tigh)
get Intimate with Saul's fervid neurons.
wait, what did she just do to me?
'Touched'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Tigh)
get Intimate with Saul's fervid neurons.
wait, what did she just do to me?
BSG
wait, what did she just do to me?
Freaky, no? Glad she's doing it to someone else. Never takes the card ya don't want.
BSG
Hm, I think I will not move. In fact, I don't think I'm going to use that second action. Too bad I can't cash it in later.
Yeah. Who knows when it might come in handy? On an unrelated note, Six' crisis card is:
The Guardians
Cylon Attack
That concludes Six' turn. Six currently holds 11 cards and therefore must discard one. Six, when you're ready, plesae post your choice of discard.
BSG
End-of-turn summary:
Round 4.3 - Six
Locations and Hands
Starbuck: Sector 4; 1 card
Tigh: Brig; 5 cards
Six: Research Lab; 11 cards
Baltar: Research Lab; 5 cards
Dee: Communications; 8 cards
Roslin: President's Office; 7 cards
Cally: Pegasus CIC; 3 cards
Sectors
Sector 1: 1 Basestar
Sector 2: 2 Raiders
Sector 3: 1 Heavy Raider
Sector 4: Civilians A B, Starbuck
Sector 5: 1 RSV
Sector 6: 2 Raiders, 1 RSV
Resources
Fuel: 3
Food: 3
Morale: 5
Population: 9
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Engine Room
BSG
Six discards a Repair 1. Baltar's cards are going out. Dr Baltar, when you're ready, please post your move and action.
Administrative note: Baltar's draw exhausted the Politics deck. I've reshuffled the discards.
BSG (Newly Admiral Dee)
We have to last for two more jump icons. It will take two Raider activations for Raiders to even reach the civvies, so we have some breathing room. I would say we want to damage the basestar, not destroy it. Unfortunately, CIC has too high a chance of actually destroying it, so I was thinking Weapons Control.
Unless Starbuck has an FT/MF combo that would allow her to clear off some Raiders, I think she should stay where she is.
If we jump to New Caprica without releasing Tigh, does he start in Detention?
BSG
If we jump to New Caprica without releasing Tigh, does he start in Detention?
No, anyone in the Brig gets released and starts in Resistance HQ.
BSG (Dee)
Well, well, well! I kind of like that plan. Save us some cards. Assuming I can choose a Destination that gets us there.
BSG
Let the record show that Dee wants to keep the former Admiral locked up until the Cylons can break him out. And is quite possibly fitting Tigh for an iron mask.
BSG (Tigh)
Hey! uh... that seems sensible.