BSG (Dee-pressed)
Are you frakking kidding me??
Oh, and I want to be Head of Security! Especially if I get a cool badge and a hat.
Angel ,'Conviction (1)'
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BSG (Dee-pressed)
Are you frakking kidding me??
Oh, and I want to be Head of Security! Especially if I get a cool badge and a hat.
BSG
Frak! The hits just keep on rolling. Don't care for either of the choices. I think option 1 is less damaging given the skies are empty right now. But cards are at a premium right now. That last check was proof of that.
BSG (Starbuck)
A jump icon would've been nice, but this crisis certainly could've been worse. Option 1 looks better to me, though random discards can be painful, obviously. But more Morale loss and more damage, do not want (I'd try saying it in Chinese but that'd be too much like a Firefly crossover and I am easily confused).
BSG (Roslin)
I agree that Option 1 looks like the better bet right now.
BSG(Sixvestigative)
Ah, question. Is that Tigh discards two cards or everyone discards two cards?
BSG
Just Tigh. That would change the complexion a touch, wouldn't it?
BSG (Tigh)
I do what I must for the good of my people. Option 1.
BSG
The Admiral has chosen Option 1. His discards are:
Launch Scout 2
Strategic Planning 4
That concludes Dee's turn. Roslin's cards are going out. President Roslin, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.5 - Dee
Locations and Hands
Starbuck: Sickbay; 1 card
Tigh: Weapons Control; 2 cards
Six: Research Lab; 8 cards
Baltar: Research Lab; 6 cards
Dee: Communications; 8 cards
Roslin: President's Office; 2 cards
Cally: Command; 0 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 3
Food: 4
Morale: 6
Population: 9
Viper Reserves: 2
Damaged Vipers: 2
Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: Engine Room, Main Batteries, Pegasus CIC
BSG (Dee-jected)
Strategic Planning 4
Frak it all.
Roslin, hope you can get Starbuck out of Sickbay.
Are destroyed Vipers gone forever (barring the graces of certain cards)? We can't SUPER REPAIR them?