BSG (Starbuck the System)
Move to Communications yourself and get the civvies out of Sector 6? Or Command and make some RSVs live up to their nickname?
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BSG (Starbuck the System)
Move to Communications yourself and get the civvies out of Sector 6? Or Command and make some RSVs live up to their nickname?
BSG (Dee-licious)
I think launching RSVs into Sector 6 is a good option. The Raiders will be there already, so the civvies will need cover. Or move the civvies to Sector 1. I think it would be best not to consolidate the civvies at this point because that will ALSO consolidate the Raiders. We have to keep making them change direction so they don't have a chance to actually attack.
BSG (Gaius to victory)
I concur with the launch option. We have to defend the civvies. Population will be an issue when we get to New Caprica. RSV's to the rescue!!
BSG
The word has come down from on high. Roslin chooises option 2. I have COs for discards from Roslin and Starbuck. Roslin discards:
Red Tape 0
Iron Will 0
Starbuck discards:
At Any Cost 3
Launch Scout 1
Evasive Maneouvre 1
Next up, the raiders activate. The raiders in Sector 1 move to Sector 6. In Sector 3, one raider destroys civvie G while the others move to Sector 4. Civvie G contained:
1 Population, 1 Fuel
The three raiders already in Sector 4 open fire on Starbuck!
Raider 1: 5. Hit!
But Starbuck plays an EM-1:
Raider 1a: 4 - 2 = 2. Miss.
Raider 2: 6. Hit!
Starbuck produces another EM-1:
Raider 2a: 6 - 2 = 4. Miss.
Raider 3: 8. Viper destroyed!
Starbuck isn't finished. She deploys an EM-2.
Raider 3a: 8 - 2 = 6. Hit!
Starbuck has saved the civvies, but still lands in Sickbay, Galactica's swinging hotspot.
Finally, the jump track advances. That concludes Starbuck's turn. Tigh's cards are going out. Admiral Tigh, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.1 - Starbuck
Locations and Hands
Starbuck: Sickbay; 2 cards
Tigh: Weapons Control; 4 cards
Six: Research Lab; 6 cards
Baltar: Sickbay; 6 cards
Dee: Sickbay; 7 cards
Roslin: President's Office; 6 cards
Cally: Command; 1 card
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Raider
Sector 4: 1 Basestar, 5 Raiders, Civilians A B C D
Sector 5: 2 RSVs, Civilians E H
Sector 6: 4 Raiders, 1 RSV, Civilians F I
Resources
Fuel: 5
Food: 5
Morale: 8
Population: 11
Viper Reserves: 2
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 2
Galactica Damage: Engine Room, Main Batteries, Pegasus CIC
BSG
Administrative note: Tigh's card draw has exhausted the Tactics deck. I've reshuffled the discards.
BSG
Tigh has left COs:
Move: none
Action: play Executive Order 2 on Dee.
Dee, you have received an XO. You may either move and take an action, or not move and take two actions. You are currently in Sickbay. When you're ready, please post your orders.
BSG (Starbucked)
Well. That could have gone better.
BSG (Dee-spondent)
1 Population, 1 Fuel
FRAK. Fuel is hard to recover. Ergh. Let's get to New Caprica fast.
Starbuck has saved the civvies, but still lands in Sickbay, Galactica's swinging hotspot.
Aah, a valiant sacrifice!
Well. That could have gone better.
Indeed.
I move to Comms and activate Comms.
EVERYBODY LISTEN UP THIS IS A FRAKKING EMERGENCY.
BSG
Well. That could have gone better.
It certainly could. I only got to blow up one ship!
Ships' manifests sent. Dee, when you're ready, please post where to move them.