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BSG
Command is back online. Just in time, too. Cally's crisis is:
Ambush
Cylon Attack
Oh, look at that, a new basestar. Huzzah!
Starbuck's turn is next, and she may draw either Green or Blue for her optional draw. Starbuck, when you're ready, please post your choice.
BSG
End-of-turn summary:
Round 2.7 - Cally
Locations and Hands
Starbuck: Sector 4; 3 cards
Tigh: Weapons Control; 4 cards
Six: Research Lab; 6 cards
Baltar: Sickbay; 6 cards
Dee: Sickbay; 7 cards
Roslin: President's Office; 8 cards
Cally: Command; 1 card
Sectors
Sector 1: 4 Raiders
Sector 2: Empty
Sector 3: 3 Raiders, Civilians G
Sector 4: 1 Basestar, 4 Raiders, Civilians A B C D, Starbuck
Sector 5: 2 RSVs, Civilians E H
Sector 6: 1 RSV, Civilians F I
Resources
Fuel: 6
Food: 6
Morale: 8
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 2 (Red)
Distance Travelled: 2
Galactica Damage: Engine Room, Main Batteries, Pegasus CIC
BSG (Tigh aye aye)
Wow that's a lot of enemy ships. I have no idea what the best course of action might be. You got a "Kill them all" card up your sleeve, Starbuck?
edit: I think Dee might have a plan.
BSG
Note that, since Starbuck starts her turn in space, she will receive a bonus action this turn.
BSG (Starbuck)
Seriously? Frak, that is a lot of hardware.
I'll take Green.
BSG (Dee-fensive)
Starbuck, I hope to all the gods that you can XO me. I suggest you move to Sector 5 first, though, so I can bring all the civvies to you. Are you able to shoot a Raider, then move, then XO me? I want you in the sector with all the civvies so you can Run Interference, but we've got to get them out of Sector 4.
I'm just really hoping civvie G isn't something important because I can't think of a good way to protect it.
BSG (Tigh)
I think you can only move and XO, not take an action. Woe.
not ship G! That's the distillery!
BSG (Starbuck)
I didn't draw an XO, so that's no good. Frak.
Fine. I will
not move
and
fire on Raiders.
Right in the glowing eyes, you metal bastards!