BSG (Tigh ered)
Dee makes a good point. Even if I destroy two basestars, those raiders will all go after Starbuck (and then those civvies if Starbuck's luck isn't great) on the next activation.
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BSG (Tigh ered)
Dee makes a good point. Even if I destroy two basestars, those raiders will all go after Starbuck (and then those civvies if Starbuck's luck isn't great) on the next activation.
BSG
True, but with 2 basestars activated, we will take damage real quick. Look at Pegasus. She's one ding from doom. Either way, we are Fraked!!
BSG (Starbuck)
It'll take one Raider activation for them to get to us, and I can hold them off for one more after that, no problem, maybe two if I'm lucky. So take that into account in your figuring.
I kinda like the let's nuke two basestars at once plan because if it works that would be glorious. Who doesn't like fireworks?
BSG (Tigh aye aye)
I would also love to nuke two basestars. Of course, when I look out the porthole I see four. I can't promise my aim will improve before I get XO'ed. Does anyone have a plan?
BSG (Death Thrace 2000)
I'm feeling a little strategic.
BSG
I think I like the nuke plan. Things are getting hairy out there.
BSG (Good Gaius ms Molly)
Fireworks are fun, as long as its not your bird being blown up. Not to say don't blow stuff up, I'm just saying repairs are getting high on the list too. Dee, do you have any repair cards?
BSG (Dee-mented)
I sure do, but I'd like to get the Comms intel before leaving my post.
I think I like the nuke plan. Things are getting hairy out there.
True. I wouldn't want to use both of them, though. We should try to save at least one for the Final Battle. But that's fine since Tigh is in Weapons Control for a second action.
BSG
I XO-1 Tigh.
BSG (Tigh, Destroyer of Basestars)
I will not move and launch a Nuke into Sector 1.