BSG(Roku)
I can only help a tiny bit with that skill check. Maybe take the Morale hit if we don't want to risk it?
Dawn ,'Beneath You'
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BSG(Roku)
I can only help a tiny bit with that skill check. Maybe take the Morale hit if we don't want to risk it?
BSG (Dee-VR)
Good shootin', Admiral! But I can only help a little with the check, which seems to be a common sentiment. Not sure if we can pass it, although it would be great to. No jump prep yet!
BSG (Starbuck)
I can help us to not fail if we go for the skill check. It sure would be nice if we could pass it. This would be a good time for Tigh (or someone) to say something like "I got this, we are totally passing this check".
Looks like I'll probably be in sick bay soon. I'd rather not be stuck there for too long, people with upcoming turns. In case you were wondering.
BSG (Beaker)
Given the number of cards we all have, I doubt any white knights swooping in. Given that, I can help a fair amount. I can also help those folks singing the blues to sing major chords (wink wink... Ya get what I'm saying).
That to say, I'd hate to take another hit to morale, let's go with option 1.
BSG (Tigher than a kite)
I can help and it appears we want to go for it. I choose option 1 and pass on interrupts.
BSG
The check is on! I have interrupt COs from -- everyone, actually. Good stuff! Everyone passes except Baltar, who plays a Scientific Research 4.
Here's the check token:
Mysterious Guide:
11 YG(B)
Destiny:
2 cards
Six:
(max 1 card)
Baltar:
(COs received)
Dee:
Roslin:
Cally:
(COs received)
Starbuck:
Tigh:
Caprica Six is first to play. There is no IC on this check, so everyone, post the number of cards you play and email me the details.
BSG (Ladies man brainiac)
Yes, and it's more than 11 YG, blue now counts positive. Let's pass this. It's the only way we get the precious jump icon.
11 YG-B!
BSG(VI)
Nice one Gaius. I play one card.
BSG
I have COs from everyone else. The play:
Mysterious Guide:
11 YG
Destiny:
2 cards
Six:
1 card
Baltar:
2 cards
Dee:
1 card
Roslin:
1 card
Cally:
2 cards
Starbuck:
1 card
Tigh:
3 cards
And what were these cards?
Consolidate Power 1
Consolidate Power 2
Preventative Policy 3
Iron Will 0
Executive Order 1
Executive Order 1
Executive Order 2
Executive Order 2
Executive Order 2
At Any Cost 3
Declare Emergency 3
Scientific Research 4
Strategic Planning 5
Tally: 24 - 5 = 19. Pass! The jump track advances by 1.
Finally, the raiders activate. There's a juicy target right in front of them, and they open fire on Starbuck:
Raider 1: 8. Viper destroyed! No one plays an EM. The viper is lost. Fortunately, Starbuck managed to eject, and winds up in Sickbay. The second raider now sees its way clear to the civvies, and moves to Sector 2.
That concludes Tigh's turn. Six may draw either 1G/1B or 1G/1T. Six, what would you like to draw?
BSG
End-of-turn summary:
Round 1.2 - Tigh
Locations and Hands
Starbuck: Sickbay; 0 cards
Tigh: Weapons Control; 4 cards
Six: Caprica; 1 card
Baltar: Research Lab; 0 cards
Dee: Communications; 2 cards
Roslin: President's Office; 2 cards
Cally: Hangar Deck; 1 card
Sectors
Sector 1: 1 Raider
Sector 2: 1 Raider
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0