Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Welcome to the crew, Boomer. I'm sorry to say, given what happened the last time a pilot suddenly showed up after an execution, you'll be headed straight to the Brig. As a precautionary measure, you understand.
While we await the Admiral's decisions on the destination and where to assign the Sabotage, I thought I'd give you an update on the civilian ships. There are four left, containing:
0 Population
1 Population
1 Population, 1 Fuel
2 Population
Population now stands at 1.
BSG
Your Admiral has spoken! After the hammering the fleet received on that last jump, perhaps you should pick on something less able to fight back. Your destination is:
Derelict Basestar
Distance 2
The new basestar has been damaged once; it has suffered a
Critical Hit.
Dee reciprocates with some Sabotage; Cain assigns the damage to Pegasus, which loses its
Engine Room.
You have now reached the Sleeper Phase. There's only one brand of loyalty card left, so I think you can all figure out what you get off the deck (in Boomer's case, twice!). Starbuck and Dee, technically you pass your new loyalty cards to another player. Feel free to pick a bunny if you wish.
At the end of Cain's last turn, Population stood at 10. Since then, not only have you lost 90% of humanity, but 2 Fuel and 2 Morale as well. There have been few cycles as brutal as this one; but at least you can finish it on a less fraught note. Cain's crisis is:
Food Shortage (A)
President's Choice
President Foster, when you're ready, please post your choice.
BSG (Foster the People)
At the end of Cain's last turn, Population stood at 10. Since then, not only have you lost 90% of humanity, but 2 Fuel and 2 Morale as well.
Holy crap on a stick.
I choose
Option 2
and
discard RT-0, TI-0.
BSG
Cain discards three cards too. Admiral Cain, when you're ready, please post your choice of discards.
There have been few cycles as brutal as this one
No kidding!
BSG
Cain's discards:
Iron Will 0
Executive Order 1
Executive Order 1
Finally, the damaged basestar spits out two new raiders; and the jump track, freshly reset, takes its first step towards the next jump. That concludes Cain's turn. Starbuck has opted to draw 1 Purple and 1 Red. She has left COs, which I will implement shortly.
BSG
End-of-turn summary:
Round 5.5 - Cain
Locations and Hands
Starbuck: Caprica; 4 cards
Boomer: Brig; 0 cards
Tory: President's Office; 7 cards
Dee: Cylon Fleet; 2 cards
Cain: Armoury; 8 cards
Sectors
Sector 1: 1 (CH) Basestars, 2 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 3
Food: 6
Morale: 5
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 1 (Armand) / Start (Sergei)
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Airlock, Engine Room, Pegasus CIC
BSG
Starbuck's orders:
Move to the Cylon Fleet
Activate heavy raiders
Armand, the flamboyant, swashbuckling Centurion, and Sergei, his dour but fiercely loyal servant, advance one step; the basestar also produces a new heavy raider. That concludes Starbuck's turn. Boomer's cards are going out. Boomer, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.1 - Starbuck
Locations and Hands
Starbuck: Cylon Fleet; 6 cards
Boomer: Brig; 0 cards
Tory: President's Office; 7 cards
Dee: Cylon Fleet; 2 cards
Cain: Armoury; 8 cards
Sectors
Sector 1: 1 (CH) Basestars, 2 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 3
Food: 6
Morale: 5
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 2 (Armand) / 1 (Sergei)
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Airlock, Engine Room, Pegasus CIC
BSG (suddenly Boomer)
as I am unable to move I will
stay put
and play
LS-1
to Scout the
Crisis deck.
Which I will modify with an
SP-3.
That makes sense, right? I don't have an XO.