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BSG
End-of-turn summary:
Round 2.3 - Tory
Locations and Hands
Starbuck: Resurrection Ship; 4 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Communications; 1 card
Cain: Command; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 2 Raiders
Sector 5: 1 RSV, Civilians A B
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG
Administrative note: Dee's card draw exhausted the Tactics deck. I've reshuffled the discards.
BSG (Down Dee)
Argh. And I didn't draw an XO. So, Comms, FTL, or Armoury?
BSG (Dirty Tory)
Armory. That frakker will jump with us.
BSG
This is really not going well for team human.
BSG (Dee Get Your Guns)
Yeah, that's what I don't like about 'em! Centurions, man.
OK, I
move to the Armoury
and
fire on the Centurion.
Pew pew pew!
BSG
Anyone want to play an SP interrupt? Please pass or play.
BSG
I have passes from everyone else.
Die roll: 6. Miss.
So close, but not quite enough.
It's ok, though. That Centurion just popped on board to give everyone a check-up. Dee's crisis is:
Cylon Screenings
Current Player's Choice
Dee, when you're ready, please post your choice.