A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Destination disappears forever. It's come to my notice that some members of the crew are regarding other members of the crew with some suspicion. It'd be nice if you could work out who's who, wouldn't it? Cain's crisis is:
Build Cylon Detector
Admiral's Choice
Admiral Cain, when you're ready, please post your choice.
BSG (Cain)
Hmmm, I don't want to lose the Morale this early, but I also loathe being down a nuke. Any thoughts from the minions?
BSG (Tory! Tory! Tory!)
Well, given the lessons learned last game, I would advise against discarding a nuke. Option 2 seems best.
And look at that, no Jump icon OR Raider activation.
BSG
And look at that, no Jump icon OR Raider activation.
Clearly Galactica's engines are raider-powered.
BSG (Dee Diddly Do)
Man, I don't even know. I like to keep Morale up whenever we can, you know, because I'm so fragile.
BSG (fleur de Cally)
That crisis sucks but cards and morale are replenishable. I vote keep the nuke.
BSG
Because Starbuck came into the world with no cards at all.
Naked as a jaybird!
That crisis sucks but cards and morale are replenishable. I vote keep the nuke.
True, although theoretically we could end up with the Build Nuke card somewhere in the hopper.
BSG
Naked as a jaybird!
No wonder you got yourself locked up.
BSG
I have the Admiral's orders.
She chooses option 2.
Morale falls by 1, and Cain discards:
Iron Will 0
Guts and Initiative 1
That concludes Cain's turn. Starbuck has opted to draw 1G for her optional draw. Starbuck, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.5 - Cain
Locations and Hands
Starbuck: Hangar Deck; 0 cards
Cally: Pegasus CIC; 2 cards
Tory: President's Office; 1 card
Dee: Communications; 3 cards
Cain: Command; 4 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 2 Raiders
Sector 5: 1 RSV, Civilians A B
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0