Gaming 1: You are likely to be eaten by a grue
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BSG
Ok, I have COs from everyone. Will Starbuck walk free once more?
Brig:
7 YP
Destiny:
2 cards
Cain:
0 cards
Starbuck:
0 cards
Cally:
1 card
Tory:
2 cards
Dee:
1 card
Cards played:
Consolidate Power 2
Launch Scout 1
Launch Scout 2
Launch Scout 2
Critical Situation 3
Iron Will 0
Tally: 10 - 0 = 10. Pass!
By CO, Starbuck moves to the Hangar Deck. Now she's back on duty, maybe she should get to work, and there's a possible mission coming up right now. Dee's crisis is:
Scouting for Fuel
Current Player's Choice
Dee, when you're ready, please post your choice.
BSG (Free Starbuck!)
Whoot! Thank you all!
BSG (Foster the People)
Damn, nice job! Thanks, Destiny!
BSG (Ms. Dualla if you're nasty)
Welcome back, Starbuck, I hope you learned your lesson. No more missing, missy!
Well, we just used up a bunch of Tactics and we don't have any Piloting, so I'm thinking the Skill Check would be a bad idea. Therefore, I opt for
Option 2
which I modify with this
SP-4
that I am super pleased to have held onto.
BSG
Option 2 has been opted for, and an SP played.
Die roll: 7 + 2 = 9. Pass!
No Fuel is lost.
The raiders and jump track advance once more. That concludes Dee's turn. Cain has opted to draw 3G/2P. Cain, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Dee
Locations and Hands
Starbuck: Hangar Deck; 0 cards
Cally: Pegasus CIC; 2 cards
Tory: President's Office; 1 card
Dee: Communications; 4 cards
Cain: Command; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 2 Raiders, Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG (Tory Poppins)
Good choice, Dee.
A shame we can't get Starbuck into the sky before her turn, but if we're lucky, we'll jump on Cain's turn, so it won't matter anyway. Just need to protect those civvies from a Raider activation. Or let a decoy get destroyed.
BSG (Cally ally oxinfree)
With an XO Dee could move the civvies and possibly take an extra action. Without an XO activating the vipers should work just fine.
BSG (What's the Story, Morning Tory?)
Activating the vipers does allow for the possibility of losing one civvie, but it's better than both.
BSG (Still being a Cain)
Okay, so before I make my move here, I want to discuss something. I'm looking at this from the probably spike earlier.
Starbuck did not spike it.
There's an EM-1 in there, Starbuck draws red, and played one card into the check, what's the reason she's excluded. I'm sure there's a logical reason I'm just trying to make sure I'm putting all the pieces together. We've got at least one Cylon kicking around and I'm nervous about issuing an XO at the moment. It does look like Dee is definitely in the clear, but I'm not convinced yet that Starbuck isn't among the possible toasters, along with Myself, Cally, and Tory.
Grrr.