BSG
The check is tanked. Destiny reveals:
Strategic Planning 3
Evasive Maneouvre 2
Tally: 0 - 5 = -5. Fail. Looks like Destiny wants to see a briggening too. Cally, which character needs to spend some time taking a good hard look at themselves?
'Trash'
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BSG
The check is tanked. Destiny reveals:
Strategic Planning 3
Evasive Maneouvre 2
Tally: 0 - 5 = -5. Fail. Looks like Destiny wants to see a briggening too. Cally, which character needs to spend some time taking a good hard look at themselves?
BSG (Cally)
I can't think of anyone better to brig than Starbuck. We'll get you out of there as soon as possible.
BSG
I can't think of anyone better to brig than Starbuck.
It's certainly thematic. Not for the first time, Starbuck cools her heels in stir. The raiders, left without anything in particular to shoot at, amble over to Sector 2. Finally, the jump track advances another step.
That concludes Cally's turn. Tory's cards are going out. President Foster, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.2 - Cally
Locations and Hands
Starbuck: Brig; 0 cards
Cally: Pegasus CIC; 6 cards
Tory: Press Room; 3 cards
Dee: Communications; 3 cards
Cain: Command; 3 cards
Sectors
Sector 1: 1 Basestar
Sector 2: 2 Raiders
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
I have COs from Tory: she moves to the President's Office and plays an XO-2 on Cally.
Cally, you have received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG (Woe is me)
Hmph. I rail against the injustice of it all.
But yeah, I'm okay with it, really. I agree that it's dangerous to make big political moves at this early stage of the game. Just don't let me languish in here too long! {rattles bars}
BSG (Cally)
ooh! What does this button do?
I don't move and fire on the basestar
I don't have a strategic plan unless planning to repair Pegasus if they shoot back at me counts as a plan.
BSG (Dee)
Pass on interrupts.
Go, Cally!
I think I figured out why Starbuck missed. She refused to do the sound effects! It's so obvious in retrospect.
BSG (Tory)
Pass on interrupts.
BSG
I have passes from everyone else. Let's see how she does:
Die roll: 7. Damage basestar twice! Let's see what the damage is:
Disabled Weapons
Structural Damage
Any future shots at the basestar will be at +2; any further hits will destroy it. This is exactly Cally's intent, as she fires again!
Die roll: 2 + 2 = 4. Basestar destroyed!
Cally reacts swiftly by declaring a Major Victory 1!
There is now a die roll to attempt to increase Morale, which may be modified by an SP. Everyone, please pass or play.