A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
We do definitively have two Cylons now, though, right? The only "we might have only one" scenario would have involved not having one before sleeper phase?
You all voted (3-2) to use Exodus loyalty rules; that means that there's still one loyalty card left in the deck, and there is a small chance that it is one of the Cylon cards. (If this is the case, any human player that gets executed stands a chance of their replacement coming back as a Cylon.)
BSG (Adama)
I say let's hit Scar. I
XO-1 Gaeta.
BSG
Gaeta has left COs:
Action 1: activate Command, shoot at Scar.
The die roll may be modified by an SP. Everyone, please pass or play. You can also send me COs for subsequent shots; Gaeta can fire on Scar up to four times.
BSG
Adama steps up and
plays an SP-3.
Attack 1: 4 + 2 = 6. Miss.
But wait! Gaeta moves in with a
Calcs-4
to add 1 to the die roll.
Result: 7. Hit!
Mr Gaeta, you have one RSV activation remaining as part of your first action. What would you like to do?
BSG (Ellen)
Wow, go team!! I think this is the first time I've ever seen Calculations used. Well played, Mr. Gaeta.
BSG (Gaeta)
Whoot! All right!
Hmm. I
move the RSV in Sector 1 to Sector 6.
I explained this to bt, but I may as well elaborate here, when I originally moved that one, I thought that Scar would move toward any target (and thus away from the civvies) instead of moving straight for the civvies. But it doesn't matter now because Scar is dead, whoot!