BSG
TANK
'Shindig'
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BSG
TANK
BSG
TANK.
BSG
Yeah, sorry to say, nothing up my sleeves, I appear to be wearing a tube top.
BSG
So I was going to throw in interrupts and whatever, but I also realized that, ha, not only would we only be sacrificing 1 Pop but we also had no need to worry since Anders could have always used his Longshot ability to keep from losing Pop.
It is true, and I have COs from Anders to do exactly that. He also votes to TANK this check, which makes it unanimous. Destiny reveals:
Consolidate Power 1
Scout for Fuel 6
Tally: 1 - 6 = -5. Fail! Morale falls to 5, but it doesn't matter, as Anders makes his way to FTL Control and jumps the fleet to Kobol! His Longshot guarantees no Population loss this time. All dials are in the red, but they are still above 0.
HUMANS WIN!
BSG
Hurrah! I've never seen this happen before! It is very fulfilling. Although we seem to have had a relatively easy go of it.
BSG
We really did. Except for like, one round of panic after both Cylons revealed, we pretty much ran straight through.
OK, I gotta ask: Gaeta, were you a Cylon from the beginning? 'Cause I was really wondering about the Blue that spiked that very first Skill Check.
Nope. I was human at the start.
BSG
OK, I gotta ask: Gaeta, were you a Cylon from the beginning? 'Cause I was really wondering about the Blue that spiked that very first Skill Check.
I assumed that was Destiny, but if Chief spiked that check so he would lose his cards, that would be kind of hilarious.
I also noted that I was suspicious of his very first move, firing on the basestar with Weapons Control instead of CIC. As I look back, I see that we did have our fair share of troubles, especially not having enough cards and basically tanking every check, so it wasn't all fun and games for Team Human.
BSG
I feel like I have to apologise to our Cylons this game. Both Cylons turned at the Sleeper Phase; prior to that, everyone was playing human. As if that weren't enough, the fleet reached the Sleeper Phase at 6 Distance - just two jumps left to go, and thanks to the Lion's Head Nebula, already halfway to the next one. They really never had a chance to work much mischief. (At least you both got to exercise your reveal powers, and play a super crisis.)
On a wider note, IMO a human walkover also makes for a rather dull game. It felt to me like we had a flurry of excitement from Apollo's second State of Emergency through the Cylons' two super crises, but aside from that, it was just playing out a foregone conclusion. The most exciting games are the cliffhangers, of course; but even a one-sided Cylon victory doesn't lack for action.
Nonetheless, kudos to the humans for playing a solid game. Everyone plays the hand they're dealt, and you played yours well. Some other observations:
You had 17 skill checks this game. You failed five (though one was tanked for no effect), avoided the fail effect on two more with Iron Will, and got the partial pass once. You passed the other nine.
Skill cards were in short supply at game start; but by the Sleeper Phase, you had an average of 7 cards each. After all the super crises and all, however, the humans had only 2 cards apiece, and the Cylons only 1.
Finally, I'm planning one small tweak to future No Sympathiser games. In a standard game, revealed Cylons can draw 2 cards, but only 1 on the Resurrection Ship. Under No Sympathiser rules, they can draw 3 cards. We've been playing that they draw just 1 on the Resurrection Ship. I'm going to change that so that they draw 2 - that is, under No Sympathiser rules, revealed Cylons always draw one extra card compared to the standard rules.
BSG
I was pretty tense there a couple times but I think never having played the game irl, it's harder for me to visualize how far we are from winning.
It is so much easier for Team Human if there's no cylon at the start. I don't tend to pull my punches before the sleeper phase (I figure I'm more likely than not to stay human) and if we all play that way it makes it so much tougher for the ones who do turn out to be bots.