BSG
Pass on interrupts. Go, Lucy, go!
(You might want to clarify your move in bold.)
Harmony ,'Conviction (1)'
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BSG
Pass on interrupts. Go, Lucy, go!
(You might want to clarify your move in bold.)
BSG
to be clear, I move to COMMS and play LS-2 to Launch a Scout on the Crisis Deck.
Pass on interrupts.
BSG
Oh, I presume you're scouting the Crisis Deck? Destinations don't matter now!
BSG
oops! Edited.
BSG
Helo sends out the scouting mission:
Die roll: 8. Success! Coordinates are going out. Helo, when you're ready, please post whether to put this card on the top or the bottom. (If you keep it, it will come up immediately, so you can just post the name here.)
BSG
Die roll: 8. Success!
Hot damn! You couldn't have rolled this well when we were jumping?
Good job, Lucy!
BSG
our crisis is The Passage
BSG
I'm going to post my opinion and then take log off for a bit before I post my decision.
I can help a lot on the check. If Apollo and Anders can help I think we should go for it... I think, what's the most pop we can lose from 2 civvies?
I'm OK with Option 2 if that's what the majority want. Maybe Anders can xo you out of sickbay.
BSG
I haven't seen the card, but whatever the check is, I would likely only be able to help a little, if at all. The most pop we can lose from 2 civvies is 4, if we're really unlucky.
And I don't mind going to Sickbay, since you can get me out with Command if necessary.
BSG
Okay, having seen the skill check, I think we should go for it. Turns out I can help a lot, if it's going to get us that jump icon!!
Seriously, if we can get that jump icon, we just have to survive Chief's turn, and we win. Let's do it.
(I don't suppose anyone has an IC? Because I'm pretty sure Helo and I are going to overshoot, if we both think we can play a lot. And although that's better than going under, there is still opportunity for catastrophe on Chief's turn. There always is.)
Oh, it's my choice! I choose Option 1.