BSG
I have an SP
Lorne ,'Smile Time'
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BSG
I have an SP
BSG
In this state of emergency, I believe Food Rationing is the wise course of action.
Can I get some planning assistance, gentlemen?
BSG
President Zarek has played Food Rationing. The die roll can be modified by an SP. Everyone, please pass or play. If anyone has a Calcs, they may send me COs for whether they pass or play after the roll.
BSG
Pass on interrupts.
BSG
Pass on interrupts
BSG
surprise! I will play an SP-3.
BSG
We have an SP! Time to roll it. Incidentally, my other dice have turned up. This Food Rationing will be rolled using the speckled blue and black d8, white numbering.
Die roll: 1 + 2 = 3. Fail. Sorry about that, Apparently it's still pissed off that I lost it in the first place.
You know what will take your mind off it? A crisis! The State of Emergency is now over, which means Apollo's guard is down. His crisis is:
Raptor Malfunction
Current Player's Choice
Apollo, when you're ready, please post your choice. If he chooses the skill check, possible interrupts will be an IC and/or a Reckless interrupt. Everyone, please send me COs for that eventuality.
BSG
Rats! I was hoping that emergency would be more fruitful, but at least Zarek basically has, like, all the Quorum cards in the world now.
I choose Option 2. There's a reason I gave up those noodles. Ergh, my stomach feels funny.
Remember that launching a Viper with Command is a way to get me out of Sickbay without an XO, although there's no reason to put me in space early until we're attacked. Of course, if we're attacked, I will probably be able to jump into a Viper. Long story short, going to Sickbay is no problem for me.
BSG
Long story short, going to Sickbay is no problem for me.
That's cool, you going to Sickbay is no problem for me either. Finally, the jump track advances, and that concludes Apollo's turn, which saw possibly the most sedate state of emergency ever. Chief Tyrol's cards are going out. Chief, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.6 - Apollo
Locations and Hands
Chief: Airlock; 1 card
Anders: Research Lab; 4 cards
Gaeta: Research Lab; 5 cards
Zarek: President's Office; 7 cards
Helo: Command; 6 cards
Apollo: Sickbay; 8 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 9
Food: 6
Morale: 8
Population: 10
Viper Reserves: 7
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Airlock