BSG
OK, we are ready to go. Here are the details, and the voting outcomes:
1. This will be a six-player game, using the No Sympathiser rules. That means that there will be no sympathiser card in the loyalty deck; just 2 Cylon cards and a bunch of Not-A-Cylon cards. To balance things out, resources start a bit lower, and revealed Cylons (once they leave the Resurrecion Ship) draw 3 cards instead of 2.
2. By a vote of 4-1, this game will include both expansions. None of the optional modules will be included.
3. The vote on character selection was 2-2. We will therefore use the default choice. Character selection will be done in player order, per the standard rules.
4. By a vote of 2-1 (lots of abstentions), we will use the Exodus loyalty deck. That means that there is always at least one card left in the loyalty deck, and an executed human player gets a new card (so their replacement may be human or Cylon).
5. By a vote of 2-1, we will use the nukes from the Cylon Fleet module. This means that a nuke has a chance to destroy everything in the sector at which it is fired, both Cylon and human ships alike.
6. By a vote of 4-1, we will use base game Investigative Committees. They reveal all cards in a skill check, including Destiny.
7. We will use a variant for the Destiny deck. It will start with 3 cards from each deck (total of 18 cards). Every time it drops to 6 cards, I will add 2 cards from each deck and reshuffle. This should make it somewhat less predictable.
Game files are going out. Character selection starts now, in this turn order:
-t
omnis_audis
NoiseDesign
chrismg
Laga
Polter-Cow
I've received preference lists from a couple of players, which I'll use per the standard rules for their character choice when it gets to them. Everyone else is welcome to put in a list of preferences too, or wait to see what the players before them select.
-t, you're up. Which character would you like to play this time around?