A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
My naming conventions are all over the map. My first Living Greyhawk character I named with the help of that character creation CD that came with the 3.0 PHB, he became Kerrick of Nyrond. His entire backstory then came out of how he got from Nyrond to Keoland. Then there was a Bakluni called Eccan al-Nahr'eysh, this being rough Arabic for 'Water of Life'. My first Perrenland character I named under time pressure. Perrenland uses Dutch for a lot of place names and all, so I called him Van der Valk after a 70s detective show set in Amsterdam.
After that my gaming group suggested thatwe all create wood elven characters and call them the Fiercecheese clan, like Brie Fiercecheese and Gouda Fiercecheese. I made a ranger called V. B. Fiercecheese (the V. B. stands for Venezuelan Beaver). Then came a dwarven monk called Duncan Dönitz, and a halfling marshal called Napoleon, Lord of the Undergrowth. I also had plans for a dual bastard sword-wielding fighter called Julien Fryze (his bastard swords would be called Sexy and Magnificent, respectively), and a half-orc monk named Mother Farquhar.
I'm back on more serious names now, and have a wizard called Pericles Architeuthis and a dwarven barbarian called Canaan Granitehand.
Ya know, that's like the third paladin of the Raven Queen I've come across in actual play stories. Interesting how that's gotten to be such a popular choice.
it was the natural choice to fit into our adventure as we've already encountered some followers of Orcus.
My favorite naming plan dates from about 6 years ago: psychopharmaceuticals. Zoloft was the evil sorceror, Celexa was the female elf ranger, Ritalin was the assassin-flavor rogue. The cleric was Cialis, even though that's not directly a psych med.
My favorite naming plan dates from about 6 years ago: psychopharmaceuticals. Zoloft was the evil sorceror, Celexa was the female elf ranger, Ritalin was the assassin-flavor rogue. The cleric was Cialis, even though that's not directly a psych med.
It could be if you switch it with a placebo. "I don't-- I don't know why this isn't working." "Psych!"
That's funny. I played 1st Edition with a rogue named Dexedrine.
New games arrived yesterday:
- San Juan, the card game version of Puerto Rico. PR is a brilliant game, but we often don't play it because it has a really fiddly setup. So maybe the card game will get more play.
- Power Grid. I'm unsure about this one.
- Ticket to Ride. The DH is hoping that Mallory will be ready to play board games, oh, next week I think.
- Amun-Re. Purchased completely because of the brilliant play report billytea linked to here. Plus, plastic pyramids!
Power Grid. I'm unsure about this one.
A friend of mine got Power Grid a few weeks ago and they like it.
Power Grid is actually one of the highest rated boardgames ever. I haven't gotten to play it yet but a few of my friends swear by it. Or at it. Hmm.
Power Grid is actually one of the highest rated boardgames ever. I haven't gotten to play it yet but a few of my friends swear by it. Or at it. Hmm.
This is true, and with good reason. I think it's something of a gamer's game - the high rating is mainly from fairly serious gamers (who favour Euro games). For a casual gamer, there's a lot to keep track of, and most turns you'll be counting your money fairly closely to avoid coming up just a dollar or two short for what you want to do. It's also clunkier than most Euros, there are a lot of things that change by phase or number of players; for instance there's an actual table for resource renewal. (For someone used to D&D, this shouldn't be a drawback.)
Another couple of notes. It's at heart an auction game, the biggest determinant of success is getting the right power plants for the right price. Also, although there are mechanisms to penalise the leader, it can still often be too hard to catch someone who takes an early lead.
If you enjoy it, there are a couple of expansion boards available (France/Italy and Benelux/Central Europe), with a couple of variant rules. Oh, final note, last game I had one player refused to buy any nuclear plants because of their opposition to nuclear power. Apropos of nothing.