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BSG
Round 5.3 - Chief/Apollo
Locations and Hands
Tigh: President's Office; 3 cards
Tory: Brig; 9 cards
Apollo: Sector 6; 0 cards
Kat: Brig; 5 cards
Cally: Sickbay; 3 cards
Sectors
Sector 1: 4 Raiders
Sector 2: Empty
Sector 3: Civilians A
Sector 4: 1 Basestar, 4 Raiders
Sector 5: 1 Heavy Raider, 2 RSVs, Civilians B
Sector 6: Civilians C, Apollo
Resources
Fuel: 6
Food: 5
Morale: 1
Population: 8
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock
BSG
Le sigh. I tried. At least Tigh and I were able to repair most of what needed repairing.
This death is less traumatic, and I don't imagine I'll be playing Apollo for very long anyway. Hope you can give a REALLY inspirational speech, Pradmiral.
BSG
By CO, Kat's orders are:
Move: None
Action: Play Executive Order 1 on Tigh.
Pradmiral Tigh, you have received an XO. You may move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
Administrative note: Kat's card draw exhausted the Tactics deck. I've reshuffled the discards.
BSG
Looks like you made the right move saving your card, Kat. Wouldn't have made a difference. Hope you get a chance to use it.
Tigh, can you nuke Cally? That would be cool.
BSG
Well I guess this was simpler than getting a divorce from the chief.
BSG
All right, time for the nuclear option. I suppose I am technically
nuking the basestar in Sector 4,
but I would like to take out everything there, of course. Kat, if you have an SP that would be swell.
Eta: Way to get out there and be useful, Apollo, and on your first day
BSG
It's nuke time! The roll may be modified by an SP and/or Calcs. Everyone, please pass or play on the SP, and send me COs on Calcs.
BSG
I have passes from everyone now (won't Wallybee be jealous?). Let's do this. NUUUUUUUUUUUKE!
Die roll: 2.
Draw 2 damage tokens. They are:
Structural Damage
Critical Hit!
The basestar is destroyed after all! But not the raiders. By CO, Tigh celebrates his awesome nuketasticness by playing a Major Victory 1.
This is a die roll to attempt to raise Morale. Once again, it can be modified by an SP. Everyone, please pass or play.