Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I can help a little with the skill check and maybe keep the bad stuff from triggering if we get close enough without going over.
Yeah, a partial pass is all we really need. Save the Morale; disable Cally.
Cally is definitely a cylon, guys.
I feel like a new man, but I have this weird, niggling sense that I HAVE BEEN SAYING THAT FOR A WHILE NOW.
D is playing Final Fantasy XIII. Holy cow the pretty! But I'm worried about how his avatar's sword keeps bumping the backs of her thighs when she runs. She's going to get sores.
BSG
No interrupts.
I can help a little.
Administratively, I will also be intermittent this week.
BSG
I think we should go for it. I just have to find my character sheet so I can email my COs.
...maybe reversing my previous statement re: interrupts...
OK, for some reason I woke up thinking I had GI but I do not. Does SR help anyone?
Final edit: COs insent.
BSG
My waffle, she has many sides. After changing my mind several times I have indeed decided to
play a Scientific Research
interrupt. At least this increases the chances destiny will help and gives our cylon fewer choices for spiking. Sorry I don't recall the value of this card offhand. Will post when I am less horizontal.
BSG
Kat plays an
SR-4.
I have COs from everyone for the check:
Destiny:
2 cards
Tigh:
0 cards
Tory:
1 card
Starbuck:
0 cards
Kat:
3 cards
Cally:
0 cards
Cards played:
Consolidate Power 1
Preventative Policy 4
Iron Will 0
Repair 1
Repair 1
Maximum Firepower 4
Kat's SR changes the result by a net amount of 4. And the result is:
Tally: 7 - 4 = 3. Fail!
But we're not quite done here yet. Cally's Quick Fix ability means that she can discard 1 card of her choice from the skill check. Cally, would you like to discard a card?
BSG
Cally demonstrates a new-found contempt for politics. New resolution:
Consolidate Power 1
Iron Will 0
Repair 1
Repair 1
Maximum Firepower 4
Tally: 3 - 4 = -1. Epic Fail!
The fleet loses 1 morale, and Cally discards 2 cards. By CO, those cards are:
Preventative Policy 3
Guts and Initiative 2
However! Because the check included an Iron Will, and the final tally was 0 or less, the fleet loses an additional point of Morale, for a total of -2.
Morale drops to 5.
Finally, the jump track advances by 1. Tigh has left COs for his turn, which I will implement shortly.
BSG
End-of-turn summary:
Round 3.5 - Cally
Locations and Hands
Tigh: Command; 0 cards
Tory: Admiral's Quarters; 4 cards
Chief: Hangar Deck; 0 cards
Kat: Press Room; 3 cards
Cally: Hangar Deck; 6 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 7
Food: 5
Morale: 5
Population: 8
Viper Reserves: 3
Damaged Vipers: 5
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Airlock, Engine Room, Main Batteries
BSG
Pradmiral Tigh has left COs:
Move to the President's Office
Activate Office to draw 1 Quorum Card
Card going out. Pradmiral Tigh, you have two further decisions to make:
1. You need to discard a card to move to Colonial One.
2. You may complete your action by either drawing another Quorum card, or playing one from your hand.
When you're ready, please post your orders.