BSG
Cally shows firm leadership by choosing the ship she isn't on.
Command is damaged.
Just as well you have an ace pilot (of sorts) doing patrol duty. Anders' second action is to fire at a raider:
Die roll = 3. Hit! (Just.)
Where does that put Galactica and Pegasus? I've lost count. Cain's rejoinder is a compelling one based on the bedrock principles of military protocol, i.e. "Pics or it didn't happen."
It's, um, probably just as well that you didn't nuke that basestar. Looks like that raider was booby trapped. Cally's Crisis is:
Besieged
Cylon Attack
The good news, such as it is, is that we're out of basestars. Civvies too. They don't get added. Unfortunately, we're also out of vipers. It's a matter of perspective whether it's good news we're not yet out of raiders.
Anyway, the first occurrence is that the existing raiders activate. It doesn't matter which ones go first, so let's go in ascending order. The remaining raider in Sector 1 fires on Anders:
Raider 1: 8. Viper destroyed!
But Anders has COs to play an EM-1.
Raider 1a: 2 - 2 = 0. Viper saved!
The other raiders advance towards Sectors 3 and 4, with one pausing long enough to destroy the
Chupacabra.
Fortunately for the fleet, it turns out to be a decoy ship, with no loss of resources. I'm afraid that both decoys have now been destroyed; all the remaining ships contain something at least.
Next up, we add a heavy raider and 4 more raiders. The raiders are in Sector 6, and activate immediately! There are 2 vipers standing guard.
Raider 2: 3. Miss.
Raider 3: 2. Miss.
Raider 4: 8. Viper destroyed!
We'll pause here for interrupts. Anders, do you have any more EMs you want to play? If this viper is destroyed, there'll be one remaining viper, with one raider left to shoot.
BSG
Yes, I do, and I do!
I play EM-2.
BSG
So many cylons! I may be locked in a cell but I can still make
pew pew
noises!
BSG
Curse your evasive maneuvers!
BSG
An EM-2 has been played.
Raider 3a: 6. Viper damaged!
Raider 4: 1. Miss.
That concludes Cally's turn. Anders' cards are going out. Admiral Anders, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 5.5 - Cally
Locations and Hands
Anders: Sector 1; 1 card
Cain: Brig; 2 cards
Baltar: Resurrection Ship; 3 cards
Boomer: Caprica; 5 cards
Cally: Main Batteries; 7 cards
Sectors
Sector 1: 1 Raider, Anders
Sector 2: 1 Basestar
Sector 3: 1 Basestar, 8 Raiders, 1 Heavy Raider
Sector 4: 1 Raider, 1 Heavy Raider, Civilians D
Sector 5: 2 RSVs, Civilians A E G
Sector 6: 4 Raiders, 1 RSV, Civilians B F H
Resources
Fuel: 4
Food: 3
Morale: 8
Population: 6
Viper Reserves: 0
Damaged Vipers: 4
Raptors: 3
Boarding Party: Start
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: Command, Engine Room, Pegasus CIC, Airlock
BSG
Cain: Brig; 2 cards
Sector 3: 1 Basestar, 8 Raiders, 1 Heavy Raider
Fuel: 4
Food: 3
Viper Reserves: 0
Damaged Vipers: 4
Boarding Party: Start
Jump Track: 0 (Red)
Galactica Damage: Command, Engine Room, Pegasus CIC, Airlock
It's a good time to be a Cylon.
BSG
Okay, I
move to Sector 6.
And because I apparently can't have my finger on the big red button for more than five minutes without pushing it, I
launch our remaining nuke at the basestar in sector 3.
I use my OPG character ability
Longshot to
chose the die result as 8 instead of rolling it.
BSG
I use my OPG character ability Longshot to chose the die result as 8 instead of rolling it.
Well, that makes life easier for all concerned, I'm sure. The basestar and 3 raiders are destroyed!
If only more pilots could be like Anders. No, really. Your other pilots suck. Anders' Crisis is:
Training Snafu
Skill Check (8 GR)
Looking for the usual interrupts. Everyone, please pass or play.